socialize: be motivated by relax and laugh

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.50
, event
Weight: 0.36
, activity
Weight: 0.34
, anything
Weight: 0.29
, week
Weight: 0.23
Siblings socialization
Weight: 0.32
, fun
Weight: 0.31
, talk show
Weight: 0.31
, talk
Weight: 0.31
, chat
Weight: 0.30

Related properties

Property Similarity
be motivated by relax and laugh 1.00
causes laugh 0.88
be motivated by have fun with your friend 0.81
requires have friend to socialize with 0.78
be motivated by tell someone to go home 0.78
wants to express how funny something be 0.78
be motivated by someone to listen 0.77
wants to socialize 0.76
be motivated by you need to communicate idea 0.76
be motivated by make friend 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.69
¬ Remarkable(socialize, be motivated by relax and laugh)
Evidence: 0.37
¬ Remarkable(talk, causes laugh)
0.08
Rule weight: 0.13
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.69
¬ Remarkable(socialize, be motivated by relax and laugh)
Evidence: 0.34
¬ Remarkable(fun, wants to socialize)
0.07
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.69
¬ Remarkable(socialize, be motivated by relax and laugh)
Evidence: 0.48
¬ Remarkable(fun, wants to express how funny something be)
0.04
Rule weight: 0.13
Evidence weight: 0.35
Similarity weight: 0.78
Evidence: 0.69
¬ Remarkable(socialize, be motivated by relax and laugh)
Evidence: 0.94
¬ Remarkable(talk, be motivated by tell someone to go home)
0.03
Rule weight: 0.13
Evidence weight: 0.34
Similarity weight: 0.77
Evidence: 0.69
¬ Remarkable(socialize, be motivated by relax and laugh)
Evidence: 0.95
¬ Remarkable(talk, be motivated by someone to listen)
0.03
Rule weight: 0.13
Evidence weight: 0.33
Similarity weight: 0.76
Evidence: 0.69
¬ Remarkable(socialize, be motivated by relax and laugh)
Evidence: 0.97
¬ Remarkable(talk, be motivated by you need to communicate idea)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.07
Plausible(socialize, be motivated by relax and laugh)
Evidence: 0.94
Remarkable(talk, be motivated by tell someone to go home)
Evidence: 0.60
¬ Plausible(talk, be motivated by tell someone to go home)
0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.07
Plausible(socialize, be motivated by relax and laugh)
Evidence: 0.97
Remarkable(talk, be motivated by you need to communicate idea)
Evidence: 0.96
¬ Plausible(talk, be motivated by you need to communicate idea)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.07
Plausible(socialize, be motivated by relax and laugh)
Evidence: 0.95
Remarkable(talk, be motivated by someone to listen)
Evidence: 0.89
¬ Plausible(talk, be motivated by someone to listen)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.07
Plausible(socialize, be motivated by relax and laugh)
Evidence: 0.48
Remarkable(fun, wants to express how funny something be)
Evidence: 0.11
¬ Plausible(fun, wants to express how funny something be)
0.43
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.07
Plausible(socialize, be motivated by relax and laugh)
Evidence: 0.37
Remarkable(talk, causes laugh)
Evidence: 0.31
¬ Plausible(talk, causes laugh)
0.36
Rule weight: 0.60
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.07
Plausible(socialize, be motivated by relax and laugh)
Evidence: 0.34
Remarkable(fun, wants to socialize)
Evidence: 0.37
¬ Plausible(fun, wants to socialize)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.07
Plausible(socialize, be motivated by relax and laugh)
Evidence: 0.62
¬ Salient(socialize, be motivated by relax and laugh)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.66
Typical(socialize, be motivated by relax and laugh)
Evidence: 0.27
¬ Typical(socialize, be motivated by have fun with your friend)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.66
Typical(socialize, be motivated by relax and laugh)
Evidence: 0.21
¬ Typical(socialize, requires have friend to socialize with)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.66
Typical(socialize, be motivated by relax and laugh)
Evidence: 0.29
¬ Typical(socialize, be motivated by make friend)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.69
Remarkable(socialize, be motivated by relax and laugh)
Evidence: 0.89
¬ Remarkable(socialize, be motivated by have fun with your friend)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.07
Plausible(socialize, be motivated by relax and laugh)
Evidence: 0.30
¬ Plausible(socialize, be motivated by have fun with your friend)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.62
Salient(socialize, be motivated by relax and laugh)
Evidence: 0.75
¬ Salient(socialize, be motivated by have fun with your friend)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.69
Remarkable(socialize, be motivated by relax and laugh)
Evidence: 0.84
¬ Remarkable(socialize, requires have friend to socialize with)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.62
Salient(socialize, be motivated by relax and laugh)
Evidence: 0.71
¬ Salient(socialize, be motivated by make friend)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.69
Remarkable(socialize, be motivated by relax and laugh)
Evidence: 0.87
¬ Remarkable(socialize, be motivated by make friend)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.07
Plausible(socialize, be motivated by relax and laugh)
Evidence: 0.30
¬ Plausible(socialize, be motivated by make friend)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.62
Salient(socialize, be motivated by relax and laugh)
Evidence: 0.82
¬ Salient(socialize, requires have friend to socialize with)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.07
Plausible(socialize, be motivated by relax and laugh)
Evidence: 0.49
¬ Plausible(socialize, requires have friend to socialize with)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.62
Salient(socialize, be motivated by relax and laugh)
Evidence: 0.66
¬ Typical(socialize, be motivated by relax and laugh)
Evidence: 0.69
¬ Remarkable(socialize, be motivated by relax and laugh)

Typical implies Plausible

0.18
Rule weight: 0.48
Evidence weight: 0.38
Similarity weight: 1.00
Evidence: 0.07
Plausible(socialize, be motivated by relax and laugh)
Evidence: 0.66
¬ Typical(socialize, be motivated by relax and laugh)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.69
¬ Remarkable(socialize, be motivated by relax and laugh)
Evidence: 0.03
¬ Typical(talk, be motivated by you need to communicate idea)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.69
¬ Remarkable(socialize, be motivated by relax and laugh)
Evidence: 0.05
¬ Typical(talk, be motivated by someone to listen)
0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.69
¬ Remarkable(socialize, be motivated by relax and laugh)
Evidence: 0.13
¬ Typical(talk, be motivated by tell someone to go home)
0.08
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 0.88
Evidence: 0.69
¬ Remarkable(socialize, be motivated by relax and laugh)
Evidence: 0.47
¬ Typical(talk, causes laugh)
0.06
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.69
¬ Remarkable(socialize, be motivated by relax and laugh)
Evidence: 0.60
¬ Typical(fun, wants to express how funny something be)
0.04
Rule weight: 0.14
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.69
¬ Remarkable(socialize, be motivated by relax and laugh)
Evidence: 0.89
¬ Typical(fun, wants to socialize)