socialize: requires go somewhere where there be person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.50
, event
Weight: 0.36
, activity
Weight: 0.34
, anything
Weight: 0.29
, week
Weight: 0.23
Siblings socialization
Weight: 0.32
, fun
Weight: 0.31
, talk show
Weight: 0.31
, talk
Weight: 0.31
, chat
Weight: 0.30

Related properties

Property Similarity
requires go somewhere where there be person 1.00
wants to get some money from someone 0.85
be used to get to know somebody 0.84
requires see person 0.83
requires hang around person 0.82
be motivated by tell someone to go home 0.82
be used to know other person 0.82
requires be around person 0.82
be happen without your know 0.82
happen to someone 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.03
Plausible(anything, wants to get some money from someone)
Evidence: 0.06
¬ Typical(socialize, requires go somewhere where there be person)
0.52
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.06
¬ Typical(socialize, requires go somewhere where there be person)
0.51
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.23
Plausible(event, happen to someone)
Evidence: 0.06
¬ Typical(socialize, requires go somewhere where there be person)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.87
Plausible(socialize, requires go somewhere where there be person)
Evidence: 0.03
¬ Plausible(anything, wants to get some money from someone)
0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.87
Plausible(socialize, requires go somewhere where there be person)
Evidence: 0.23
¬ Plausible(event, happen to someone)
0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.87
Plausible(socialize, requires go somewhere where there be person)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)

Remarkability exclusitivity betweem a parent and a child

0.19
Rule weight: 0.58
Evidence weight: 0.39
Similarity weight: 0.85
Evidence: 0.86
¬ Remarkable(socialize, requires go somewhere where there be person)
Evidence: 0.71
¬ Remarkable(anything, wants to get some money from someone)
0.19
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.82
Evidence: 0.86
¬ Remarkable(socialize, requires go somewhere where there be person)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)
0.15
Rule weight: 0.58
Evidence weight: 0.32
Similarity weight: 0.81
Evidence: 0.86
¬ Remarkable(socialize, requires go somewhere where there be person)
Evidence: 0.80
¬ Remarkable(event, happen to someone)

Remarkability exclusitivity between siblings

0.02
Rule weight: 0.13
Evidence weight: 0.21
Similarity weight: 0.84
Evidence: 0.86
¬ Remarkable(socialize, requires go somewhere where there be person)
Evidence: 0.92
¬ Remarkable(talk, be used to get to know somebody)
0.02
Rule weight: 0.13
Evidence weight: 0.20
Similarity weight: 0.82
Evidence: 0.86
¬ Remarkable(socialize, requires go somewhere where there be person)
Evidence: 0.93
¬ Remarkable(talk, be used to know other person)
0.02
Rule weight: 0.13
Evidence weight: 0.19
Similarity weight: 0.82
Evidence: 0.86
¬ Remarkable(socialize, requires go somewhere where there be person)
Evidence: 0.94
¬ Remarkable(talk, be motivated by tell someone to go home)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.86
Remarkable(socialize, requires go somewhere where there be person)
Evidence: 0.87
¬ Plausible(socialize, requires go somewhere where there be person)
0.31
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.03
Plausible(anything, wants to get some money from someone)
Evidence: 0.86
Remarkable(socialize, requires go somewhere where there be person)
Evidence: 0.87
¬ Plausible(socialize, requires go somewhere where there be person)
0.31
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.23
Plausible(event, happen to someone)
Evidence: 0.86
Remarkable(socialize, requires go somewhere where there be person)
Evidence: 0.87
¬ Plausible(socialize, requires go somewhere where there be person)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.87
Plausible(socialize, requires go somewhere where there be person)
Evidence: 0.92
Remarkable(talk, be used to get to know somebody)
Evidence: 0.84
¬ Plausible(talk, be used to get to know somebody)
0.49
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 0.87
Plausible(socialize, requires go somewhere where there be person)
Evidence: 0.94
Remarkable(talk, be motivated by tell someone to go home)
Evidence: 0.60
¬ Plausible(talk, be motivated by tell someone to go home)
0.49
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.87
Plausible(socialize, requires go somewhere where there be person)
Evidence: 0.93
Remarkable(talk, be used to know other person)
Evidence: 0.85
¬ Plausible(talk, be used to know other person)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.87
Plausible(socialize, requires go somewhere where there be person)
Evidence: 0.94
¬ Salient(socialize, requires go somewhere where there be person)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.94
Salient(socialize, requires go somewhere where there be person)
Evidence: 0.91
¬ Salient(socialize, requires see person)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.06
Typical(socialize, requires go somewhere where there be person)
Evidence: 0.06
¬ Typical(socialize, requires see person)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.94
Salient(socialize, requires go somewhere where there be person)
Evidence: 0.88
¬ Salient(socialize, requires hang around person)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.94
Salient(socialize, requires go somewhere where there be person)
Evidence: 0.93
¬ Salient(socialize, requires be around person)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.06
Typical(socialize, requires go somewhere where there be person)
Evidence: 0.08
¬ Typical(socialize, requires be around person)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.87
Plausible(socialize, requires go somewhere where there be person)
Evidence: 0.70
¬ Plausible(socialize, requires hang around person)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.87
Plausible(socialize, requires go somewhere where there be person)
Evidence: 0.86
¬ Plausible(socialize, requires see person)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.87
Plausible(socialize, requires go somewhere where there be person)
Evidence: 0.83
¬ Plausible(socialize, requires be around person)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.86
Remarkable(socialize, requires go somewhere where there be person)
Evidence: 0.88
¬ Remarkable(socialize, requires see person)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.06
Typical(socialize, requires go somewhere where there be person)
Evidence: 0.13
¬ Typical(socialize, requires hang around person)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.86
Remarkable(socialize, requires go somewhere where there be person)
Evidence: 0.85
¬ Remarkable(socialize, requires hang around person)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.86
Remarkable(socialize, requires go somewhere where there be person)
Evidence: 0.85
¬ Remarkable(socialize, requires be around person)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Salient(socialize, requires go somewhere where there be person)
Evidence: 0.06
¬ Typical(socialize, requires go somewhere where there be person)
Evidence: 0.86
¬ Remarkable(socialize, requires go somewhere where there be person)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.87
Plausible(socialize, requires go somewhere where there be person)
Evidence: 0.06
¬ Typical(socialize, requires go somewhere where there be person)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.86
¬ Remarkable(socialize, requires go somewhere where there be person)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.29
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.86
¬ Remarkable(socialize, requires go somewhere where there be person)
Evidence: 0.36
¬ Typical(event, happen to someone)
0.15
Rule weight: 0.51
Evidence weight: 0.35
Similarity weight: 0.85
Evidence: 0.86
¬ Remarkable(socialize, requires go somewhere where there be person)
Evidence: 0.76
¬ Typical(anything, wants to get some money from someone)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.86
¬ Remarkable(socialize, requires go somewhere where there be person)
Evidence: 0.07
¬ Typical(talk, be used to get to know somebody)
0.11
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.86
¬ Remarkable(socialize, requires go somewhere where there be person)
Evidence: 0.06
¬ Typical(talk, be used to know other person)
0.10
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.86
¬ Remarkable(socialize, requires go somewhere where there be person)
Evidence: 0.13
¬ Typical(talk, be motivated by tell someone to go home)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.06
Typical(socialize, requires go somewhere where there be person)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.26
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.06
Typical(socialize, requires go somewhere where there be person)
Evidence: 0.36
¬ Typical(event, happen to someone)
0.12
Rule weight: 0.48
Evidence weight: 0.29
Similarity weight: 0.85
Evidence: 0.06
Typical(socialize, requires go somewhere where there be person)
Evidence: 0.76
¬ Typical(anything, wants to get some money from someone)