socialize: requires hang around person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.50
, event
Weight: 0.36
, activity
Weight: 0.34
, anything
Weight: 0.29
, week
Weight: 0.23
Siblings socialization
Weight: 0.32
, fun
Weight: 0.31
, talk show
Weight: 0.31
, talk
Weight: 0.31
, chat
Weight: 0.30

Related properties

Property Similarity
requires hang around person 1.00
requires be around person 0.87
requires go somewhere where there be person 0.82
be motivated by be around other person 0.82
requires find someone to talk to 0.79
requires see person 0.79
requires meet some person 0.78
wants to get some money from someone 0.78
requires talk to person 0.78
be used to know other person 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.03
Plausible(anything, wants to get some money from someone)
Evidence: 0.13
¬ Typical(socialize, requires hang around person)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.70
Plausible(socialize, requires hang around person)
Evidence: 0.03
¬ Plausible(anything, wants to get some money from someone)

Remarkability exclusitivity betweem a parent and a child

0.18
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.78
Evidence: 0.85
¬ Remarkable(socialize, requires hang around person)
Evidence: 0.71
¬ Remarkable(anything, wants to get some money from someone)

Remarkability exclusitivity between siblings

0.02
Rule weight: 0.13
Evidence weight: 0.21
Similarity weight: 0.77
Evidence: 0.85
¬ Remarkable(socialize, requires hang around person)
Evidence: 0.93
¬ Remarkable(talk, be used to know other person)
0.02
Rule weight: 0.13
Evidence weight: 0.19
Similarity weight: 0.79
Evidence: 0.85
¬ Remarkable(socialize, requires hang around person)
Evidence: 0.95
¬ Remarkable(talk, requires find someone to talk to)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.03
Plausible(anything, wants to get some money from someone)
Evidence: 0.85
Remarkable(socialize, requires hang around person)
Evidence: 0.70
¬ Plausible(socialize, requires hang around person)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.70
Plausible(socialize, requires hang around person)
Evidence: 0.95
Remarkable(talk, requires find someone to talk to)
Evidence: 0.76
¬ Plausible(talk, requires find someone to talk to)
0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.70
Plausible(socialize, requires hang around person)
Evidence: 0.93
Remarkable(talk, be used to know other person)
Evidence: 0.85
¬ Plausible(talk, be used to know other person)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.70
Plausible(socialize, requires hang around person)
Evidence: 0.88
¬ Salient(socialize, requires hang around person)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.13
Typical(socialize, requires hang around person)
Evidence: 0.08
¬ Typical(socialize, requires be around person)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.88
Salient(socialize, requires hang around person)
Evidence: 0.93
¬ Salient(socialize, requires be around person)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.13
Typical(socialize, requires hang around person)
Evidence: 0.06
¬ Typical(socialize, requires go somewhere where there be person)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.85
Remarkable(socialize, requires hang around person)
Evidence: 0.85
¬ Remarkable(socialize, requires be around person)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.13
Typical(socialize, requires hang around person)
Evidence: 0.06
¬ Typical(socialize, requires see person)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.88
Salient(socialize, requires hang around person)
Evidence: 0.84
¬ Salient(socialize, be motivated by be around other person)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.13
Typical(socialize, requires hang around person)
Evidence: 0.06
¬ Typical(socialize, requires talk to person)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.88
Salient(socialize, requires hang around person)
Evidence: 0.94
¬ Salient(socialize, requires go somewhere where there be person)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.13
Typical(socialize, requires hang around person)
Evidence: 0.08
¬ Typical(socialize, requires meet some person)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.13
Typical(socialize, requires hang around person)
Evidence: 0.15
¬ Typical(socialize, be motivated by be around other person)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.85
Remarkable(socialize, requires hang around person)
Evidence: 0.86
¬ Remarkable(socialize, requires go somewhere where there be person)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.85
Remarkable(socialize, requires hang around person)
Evidence: 0.89
¬ Remarkable(socialize, be motivated by be around other person)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.88
Salient(socialize, requires hang around person)
Evidence: 0.91
¬ Salient(socialize, requires see person)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.88
Salient(socialize, requires hang around person)
Evidence: 0.89
¬ Salient(socialize, requires meet some person)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.88
Salient(socialize, requires hang around person)
Evidence: 0.93
¬ Salient(socialize, requires talk to person)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.85
Remarkable(socialize, requires hang around person)
Evidence: 0.88
¬ Remarkable(socialize, requires see person)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.85
Remarkable(socialize, requires hang around person)
Evidence: 0.88
¬ Remarkable(socialize, requires meet some person)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.85
Remarkable(socialize, requires hang around person)
Evidence: 0.88
¬ Remarkable(socialize, requires talk to person)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.70
Plausible(socialize, requires hang around person)
Evidence: 0.62
¬ Plausible(socialize, be motivated by be around other person)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.70
Plausible(socialize, requires hang around person)
Evidence: 0.83
¬ Plausible(socialize, requires be around person)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.70
Plausible(socialize, requires hang around person)
Evidence: 0.87
¬ Plausible(socialize, requires go somewhere where there be person)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.70
Plausible(socialize, requires hang around person)
Evidence: 0.81
¬ Plausible(socialize, requires meet some person)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.70
Plausible(socialize, requires hang around person)
Evidence: 0.86
¬ Plausible(socialize, requires see person)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.70
Plausible(socialize, requires hang around person)
Evidence: 0.85
¬ Plausible(socialize, requires talk to person)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.88
Salient(socialize, requires hang around person)
Evidence: 0.13
¬ Typical(socialize, requires hang around person)
Evidence: 0.85
¬ Remarkable(socialize, requires hang around person)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.70
Plausible(socialize, requires hang around person)
Evidence: 0.13
¬ Typical(socialize, requires hang around person)

Typicality and Rermarkability incompatibility between a parent and a child

0.14
Rule weight: 0.51
Evidence weight: 0.36
Similarity weight: 0.78
Evidence: 0.85
¬ Remarkable(socialize, requires hang around person)
Evidence: 0.76
¬ Typical(anything, wants to get some money from someone)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.85
¬ Remarkable(socialize, requires hang around person)
Evidence: 0.07
¬ Typical(talk, requires find someone to talk to)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.85
¬ Remarkable(socialize, requires hang around person)
Evidence: 0.06
¬ Typical(talk, be used to know other person)

Typicality inheritance from parent to child

0.13
Rule weight: 0.48
Evidence weight: 0.34
Similarity weight: 0.78
Evidence: 0.13
Typical(socialize, requires hang around person)
Evidence: 0.76
¬ Typical(anything, wants to get some money from someone)