socialize: requires party

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.50
, event
Weight: 0.36
, activity
Weight: 0.34
, anything
Weight: 0.29
, week
Weight: 0.23
Siblings socialization
Weight: 0.32
, fun
Weight: 0.31
, talk show
Weight: 0.31
, talk
Weight: 0.31
, chat
Weight: 0.30

Related properties

Property Similarity
requires party 1.00
be at party 0.95
requires go to party 0.95
requires throw party 0.85
be motivated by i be bore in party 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 0.95
Evidence: 0.65
¬ Remarkable(socialize, requires party)
Evidence: 0.43
¬ Remarkable(fun, be at party)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.34
Plausible(socialize, requires party)
Evidence: 0.43
Remarkable(fun, be at party)
Evidence: 0.06
¬ Plausible(fun, be at party)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.34
Plausible(socialize, requires party)
Evidence: 0.81
¬ Salient(socialize, requires party)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.95
Evidence: 0.81
Salient(socialize, requires party)
Evidence: 0.76
¬ Salient(socialize, requires go to party)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.34
Plausible(socialize, requires party)
Evidence: 0.29
¬ Plausible(socialize, requires go to party)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.81
Salient(socialize, requires party)
Evidence: 0.68
¬ Salient(socialize, requires throw party)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.34
Plausible(socialize, requires party)
Evidence: 0.20
¬ Plausible(socialize, requires throw party)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.95
Evidence: 0.34
Typical(socialize, requires party)
Evidence: 0.37
¬ Typical(socialize, requires go to party)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.95
Evidence: 0.65
Remarkable(socialize, requires party)
Evidence: 0.70
¬ Remarkable(socialize, requires go to party)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.65
Remarkable(socialize, requires party)
Evidence: 0.57
¬ Remarkable(socialize, requires throw party)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.34
Typical(socialize, requires party)
Evidence: 0.51
¬ Typical(socialize, requires throw party)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.81
Salient(socialize, requires party)
Evidence: 0.34
¬ Typical(socialize, requires party)
Evidence: 0.65
¬ Remarkable(socialize, requires party)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.34
Plausible(socialize, requires party)
Evidence: 0.34
¬ Typical(socialize, requires party)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.52
Similarity weight: 0.95
Evidence: 0.65
¬ Remarkable(socialize, requires party)
Evidence: 0.74
¬ Typical(fun, be at party)