soldier: fight enemy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents public servant
Weight: 0.68
, enemy
Weight: 0.64
, police officer
Weight: 0.63
, officer
Weight: 0.62
Siblings man
Weight: 0.68
, driver
Weight: 0.64
, medic
Weight: 0.61
, sergeant
Weight: 0.58
, gunner
Weight: 0.57

Related properties

Property Similarity
fight enemy 1.00
kill enemy 0.90
be used to kill enemy 0.89
talk to his enemy 0.87
fight 0.87
be used to fight 0.87
be fight war 0.86
fight war 0.86
be used to fight in war 0.86
shoot enemy 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.86
¬ Remarkable(soldier, fight enemy)
Evidence: 0.15
¬ Remarkable(man, fight)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.32
Plausible(soldier, fight enemy)
Evidence: 0.15
Remarkable(man, fight)
Evidence: 0.23
¬ Plausible(man, fight)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.32
Plausible(soldier, fight enemy)
Evidence: 0.36
¬ Salient(soldier, fight enemy)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.86
Remarkable(soldier, fight enemy)
Evidence: 0.12
¬ Remarkable(soldier, fight)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.86
Remarkable(soldier, fight enemy)
Evidence: 0.51
¬ Remarkable(soldier, kill enemy)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.36
Salient(soldier, fight enemy)
Evidence: 0.11
¬ Salient(soldier, fight)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.32
Plausible(soldier, fight enemy)
Evidence: 0.11
¬ Plausible(soldier, fight)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.86
Remarkable(soldier, fight enemy)
Evidence: 0.70
¬ Remarkable(soldier, be used to kill enemy)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.86
Remarkable(soldier, fight enemy)
Evidence: 0.46
¬ Remarkable(soldier, shoot enemy)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.32
Plausible(soldier, fight enemy)
Evidence: 0.16
¬ Plausible(soldier, kill enemy)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.32
Plausible(soldier, fight enemy)
Evidence: 0.18
¬ Plausible(soldier, be used to kill enemy)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.32
Plausible(soldier, fight enemy)
Evidence: 0.15
¬ Plausible(soldier, shoot enemy)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.24
Typical(soldier, fight enemy)
Evidence: 0.14
¬ Typical(soldier, fight war)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.86
Remarkable(soldier, fight enemy)
Evidence: 0.85
¬ Remarkable(soldier, be used to fight)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.86
Remarkable(soldier, fight enemy)
Evidence: 0.89
¬ Remarkable(soldier, fight war)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.36
Salient(soldier, fight enemy)
Evidence: 0.26
¬ Salient(soldier, kill enemy)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.36
Salient(soldier, fight enemy)
Evidence: 0.24
¬ Salient(soldier, shoot enemy)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.32
Plausible(soldier, fight enemy)
Evidence: 0.29
¬ Plausible(soldier, be used to fight)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.24
Typical(soldier, fight enemy)
Evidence: 0.26
¬ Typical(soldier, be used to fight)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.36
Salient(soldier, fight enemy)
Evidence: 0.37
¬ Salient(soldier, be used to kill enemy)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.36
Salient(soldier, fight enemy)
Evidence: 0.40
¬ Salient(soldier, fight war)
0.52
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.87
Evidence: 0.24
Typical(soldier, fight enemy)
Evidence: 0.40
¬ Typical(soldier, fight)
0.49
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.89
Evidence: 0.24
Typical(soldier, fight enemy)
Evidence: 0.47
¬ Typical(soldier, be used to kill enemy)
0.48
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.87
Evidence: 0.36
Salient(soldier, fight enemy)
Evidence: 0.55
¬ Salient(soldier, be used to fight)
0.48
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.86
Evidence: 0.32
Plausible(soldier, fight enemy)
Evidence: 0.52
¬ Plausible(soldier, fight war)
0.45
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.90
Evidence: 0.24
Typical(soldier, fight enemy)
Evidence: 0.54
¬ Typical(soldier, kill enemy)
0.42
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.86
Evidence: 0.24
Typical(soldier, fight enemy)
Evidence: 0.56
¬ Typical(soldier, shoot enemy)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.36
Salient(soldier, fight enemy)
Evidence: 0.24
¬ Typical(soldier, fight enemy)
Evidence: 0.86
¬ Remarkable(soldier, fight enemy)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.32
Plausible(soldier, fight enemy)
Evidence: 0.24
¬ Typical(soldier, fight enemy)

Typicality and Rermarkability incompatibility between siblings

0.04
Rule weight: 0.14
Evidence weight: 0.37
Similarity weight: 0.87
Evidence: 0.86
¬ Remarkable(soldier, fight enemy)
Evidence: 0.74
¬ Typical(man, fight)