soldier: go to war

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents enemy
Weight: 0.64
, police officer
Weight: 0.63
, officer
Weight: 0.62
Siblings man
Weight: 0.68
, driver
Weight: 0.64
, medic
Weight: 0.61
, special force
Weight: 0.60
, command
Weight: 0.58

Related properties

Property Similarity
go to war 1.00
get to war 0.95
going to war 0.93
get good at war 0.89
were in vietnam war treated during war 0.87
fight in vietnam war 0.87
were in vietnam war 0.86
were split up in vietnam war 0.86
were young in vietnam war 0.84
were removed from battlefield in vietnam war 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.30
Similarity weight: 1.00
Evidence: 0.70
¬ Remarkable(soldier, go to war)
Evidence: 1.00
¬ Remarkable(man, go to war)

Remarkability from sibling implausibility

0.60
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.48
Plausible(soldier, go to war)
Evidence: 1.00
Remarkable(man, go to war)
Evidence: 1.00
¬ Plausible(man, go to war)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.48
Plausible(soldier, go to war)
Evidence: 0.52
¬ Salient(soldier, go to war)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.95
Evidence: 0.70
Remarkable(soldier, go to war)
Evidence: 0.77
¬ Remarkable(soldier, get to war)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.70
Remarkable(soldier, go to war)
Evidence: 0.76
¬ Remarkable(soldier, going to war)
0.55
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.93
Evidence: 0.50
Typical(soldier, go to war)
Evidence: 0.62
¬ Typical(soldier, going to war)
0.54
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.93
Evidence: 0.48
Plausible(soldier, go to war)
Evidence: 0.61
¬ Plausible(soldier, going to war)
0.53
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.93
Evidence: 0.52
Salient(soldier, go to war)
Evidence: 0.70
¬ Salient(soldier, going to war)
0.52
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.95
Evidence: 0.50
Typical(soldier, go to war)
Evidence: 0.72
¬ Typical(soldier, get to war)
0.51
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.95
Evidence: 0.48
Plausible(soldier, go to war)
Evidence: 0.71
¬ Plausible(soldier, get to war)
0.50
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.95
Evidence: 0.52
Salient(soldier, go to war)
Evidence: 0.80
¬ Salient(soldier, get to war)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.52
Salient(soldier, go to war)
Evidence: 0.50
¬ Typical(soldier, go to war)
Evidence: 0.70
¬ Remarkable(soldier, go to war)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.48
Plausible(soldier, go to war)
Evidence: 0.50
¬ Typical(soldier, go to war)

Typicality and Rermarkability incompatibility between siblings

0.04
Rule weight: 0.14
Evidence weight: 0.30
Similarity weight: 1.00
Evidence: 0.70
¬ Remarkable(soldier, go to war)
Evidence: 1.00
¬ Typical(man, go to war)