soldier: going to war

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents enemy
Weight: 0.64
, police officer
Weight: 0.63
, officer
Weight: 0.62
Siblings man
Weight: 0.68
, driver
Weight: 0.64
, medic
Weight: 0.61
, special force
Weight: 0.60
, command
Weight: 0.58

Related properties

Property Similarity
going to war 1.00
go to war 0.93
get to war 0.91
get good at war 0.89
were in vietnam war treated during war 0.84
fight in vietnam war 0.83
were important during war 0.83
were in world war 2 important 0.82
were split up in vietnam war 0.82
were important during civil war 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.03
Rule weight: 0.13
Evidence weight: 0.24
Similarity weight: 0.93
Evidence: 0.76
¬ Remarkable(soldier, going to war)
Evidence: 1.00
¬ Remarkable(man, go to war)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.93
Evidence: 0.61
Plausible(soldier, going to war)
Evidence: 1.00
Remarkable(man, go to war)
Evidence: 1.00
¬ Plausible(man, go to war)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.61
Plausible(soldier, going to war)
Evidence: 0.70
¬ Salient(soldier, going to war)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.70
Salient(soldier, going to war)
Evidence: 0.52
¬ Salient(soldier, go to war)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.76
Remarkable(soldier, going to war)
Evidence: 0.70
¬ Remarkable(soldier, go to war)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.93
Evidence: 0.61
Plausible(soldier, going to war)
Evidence: 0.48
¬ Plausible(soldier, go to war)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.93
Evidence: 0.62
Typical(soldier, going to war)
Evidence: 0.50
¬ Typical(soldier, go to war)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.76
Remarkable(soldier, going to war)
Evidence: 0.77
¬ Remarkable(soldier, get to war)
...

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.70
Salient(soldier, going to war)
Evidence: 0.62
¬ Typical(soldier, going to war)
Evidence: 0.76
¬ Remarkable(soldier, going to war)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.61
Plausible(soldier, going to war)
Evidence: 0.62
¬ Typical(soldier, going to war)

Typicality and Rermarkability incompatibility between siblings

0.03
Rule weight: 0.14
Evidence weight: 0.24
Similarity weight: 0.93
Evidence: 0.76
¬ Remarkable(soldier, going to war)
Evidence: 1.00
¬ Typical(man, go to war)