soul: be used to get by

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents spirit
Weight: 0.68
, creature
Weight: 0.65
, song
Weight: 0.65
, world
Weight: 0.62
Siblings ray charles
Weight: 0.66
, god
Weight: 0.64
, virtue
Weight: 0.61
, joy
Weight: 0.59
, ghost
Weight: 0.58

Related properties

Property Similarity
be used to get by 1.00
be used to get help 0.87
be used to keep person from think real thought 0.80
be used to comradship 0.77
be used to get laugh 0.76
be just 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.37
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.21
Plausible(spirit, be used to comradship)
Evidence: 0.35
¬ Typical(soul, be used to get by)
0.35
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.14
Plausible(spirit, be used to get laugh)
Evidence: 0.35
¬ Typical(soul, be used to get by)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.35
Plausible(soul, be used to get by)
Evidence: 0.14
¬ Plausible(spirit, be used to get laugh)
0.06
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.35
Plausible(soul, be used to get by)
Evidence: 0.21
¬ Plausible(spirit, be used to comradship)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.45
¬ Remarkable(soul, be used to get by)
Evidence: 0.07
¬ Remarkable(spirit, be used to get laugh)
0.42
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.45
¬ Remarkable(soul, be used to get by)
Evidence: 0.10
¬ Remarkable(spirit, be used to comradship)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.45
¬ Remarkable(soul, be used to get by)
Evidence: 0.33
¬ Remarkable(god, be used to get help)
0.10
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.45
¬ Remarkable(soul, be used to get by)
Evidence: 0.22
¬ Remarkable(god, be used to keep person from think real thought)
0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.45
¬ Remarkable(soul, be used to get by)
Evidence: 0.26
¬ Remarkable(god, be just)

Remarkability from parent implausibility

0.27
Rule weight: 0.42
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.21
Plausible(spirit, be used to comradship)
Evidence: 0.45
Remarkable(soul, be used to get by)
Evidence: 0.35
¬ Plausible(soul, be used to get by)
0.27
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.14
Plausible(spirit, be used to get laugh)
Evidence: 0.45
Remarkable(soul, be used to get by)
Evidence: 0.35
¬ Plausible(soul, be used to get by)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.35
Plausible(soul, be used to get by)
Evidence: 0.33
Remarkable(god, be used to get help)
Evidence: 0.12
¬ Plausible(god, be used to get help)
0.41
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.35
Plausible(soul, be used to get by)
Evidence: 0.26
Remarkable(god, be just)
Evidence: 0.22
¬ Plausible(god, be just)
0.41
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.35
Plausible(soul, be used to get by)
Evidence: 0.22
Remarkable(god, be used to keep person from think real thought)
Evidence: 0.29
¬ Plausible(god, be used to keep person from think real thought)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.35
Plausible(soul, be used to get by)
Evidence: 0.71
¬ Salient(soul, be used to get by)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.71
Salient(soul, be used to get by)
Evidence: 0.35
¬ Typical(soul, be used to get by)
Evidence: 0.45
¬ Remarkable(soul, be used to get by)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.35
Plausible(soul, be used to get by)
Evidence: 0.35
¬ Typical(soul, be used to get by)

Typicality and Rermarkability incompatibility between a parent and a child

0.27
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.45
¬ Remarkable(soul, be used to get by)
Evidence: 0.70
¬ Typical(spirit, be used to comradship)
0.24
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.45
¬ Remarkable(soul, be used to get by)
Evidence: 0.85
¬ Typical(spirit, be used to get laugh)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.45
¬ Remarkable(soul, be used to get by)
Evidence: 0.50
¬ Typical(god, be used to keep person from think real thought)
0.08
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.87
Evidence: 0.45
¬ Remarkable(soul, be used to get by)
Evidence: 0.70
¬ Typical(god, be used to get help)
0.08
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.45
¬ Remarkable(soul, be used to get by)
Evidence: 0.58
¬ Typical(god, be just)

Typicality inheritance from parent to child

0.20
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.35
Typical(soul, be used to get by)
Evidence: 0.70
¬ Typical(spirit, be used to comradship)
0.17
Rule weight: 0.48
Evidence weight: 0.45
Similarity weight: 0.76
Evidence: 0.35
Typical(soul, be used to get by)
Evidence: 0.85
¬ Typical(spirit, be used to get laugh)