spirit: be used to comradship

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents concept
Weight: 0.62
, principle
Weight: 0.61
, quality
Weight: 0.58
, thing
Weight: 0.58
Siblings soul
Weight: 0.68
, faith
Weight: 0.64
, demon
Weight: 0.61
, gin
Weight: 0.57
, scotch
Weight: 0.53

Related properties

Property Similarity
be used to comradship 1.00
be used to get by 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.10
¬ Remarkable(spirit, be used to comradship)
Evidence: 0.45
¬ Remarkable(soul, be used to get by)

Remarkability from sibling implausibility

0.39
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.21
Plausible(spirit, be used to comradship)
Evidence: 0.45
Remarkable(soul, be used to get by)
Evidence: 0.35
¬ Plausible(soul, be used to get by)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.21
Plausible(spirit, be used to comradship)
Evidence: 0.16
¬ Salient(spirit, be used to comradship)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.16
Salient(spirit, be used to comradship)
Evidence: 0.70
¬ Typical(spirit, be used to comradship)
Evidence: 0.10
¬ Remarkable(spirit, be used to comradship)

Typical implies Plausible

0.21
Rule weight: 0.48
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.21
Plausible(spirit, be used to comradship)
Evidence: 0.70
¬ Typical(spirit, be used to comradship)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.10
¬ Remarkable(spirit, be used to comradship)
Evidence: 0.35
¬ Typical(soul, be used to get by)