spear: have long

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.67
, projectile
Weight: 0.63
, tool
Weight: 0.62
, missile
Weight: 0.60
, thing
Weight: 0.59
Siblings razor blade
Weight: 0.35
, sword
Weight: 0.35
, pocket knife
Weight: 0.35

Related properties

Property Similarity
have long 1.00
has time now 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.87
Plausible(spear, have long)
Evidence: 0.95
¬ Salient(spear, have long)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.95
Salient(spear, have long)
Evidence: 0.84
¬ Salient(spear, has time now)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.90
Typical(spear, have long)
Evidence: 0.64
¬ Typical(spear, has time now)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.87
Plausible(spear, have long)
Evidence: 0.68
¬ Plausible(spear, has time now)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.68
Remarkable(spear, have long)
Evidence: 0.79
¬ Remarkable(spear, has time now)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Salient(spear, have long)
Evidence: 0.90
¬ Typical(spear, have long)
Evidence: 0.68
¬ Remarkable(spear, have long)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.87
Plausible(spear, have long)
Evidence: 0.90
¬ Typical(spear, have long)