spend money: be used to buy something for yourself

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to buy something for yourself 1.00
be motivated by buy something you want or need 0.90
be used to buy something for another person 0.90
be motivated by you need to buy thing 0.90
requires buy something 0.89
causes buy something 0.87
be motivated by buy something 0.87
causes get something you want 0.87
be used to get something 0.87
be motivated by purchase thing can be fun 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(spend money, be used to buy something for yourself)
Evidence: 0.92
¬ Salient(spend money, be used to buy something for yourself)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 1.00
Plausible(spend money, be used to buy something for yourself)
Evidence: 1.00
¬ Plausible(spend money, be used to buy something for another person)
0.76
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 1.00
Plausible(spend money, be used to buy something for yourself)
Evidence: 1.00
¬ Plausible(spend money, requires buy something)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.03
Typical(spend money, be used to buy something for yourself)
Evidence: 0.03
¬ Typical(spend money, be used to buy something for another person)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.03
Typical(spend money, be used to buy something for yourself)
Evidence: 0.02
¬ Typical(spend money, requires buy something)
0.74
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 1.00
Plausible(spend money, be used to buy something for yourself)
Evidence: 1.00
¬ Plausible(spend money, be motivated by buy something)
0.74
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 1.00
Plausible(spend money, be used to buy something for yourself)
Evidence: 1.00
¬ Plausible(spend money, causes get something you want)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.95
Remarkable(spend money, be used to buy something for yourself)
Evidence: 0.96
¬ Remarkable(spend money, be used to buy something for another person)
0.73
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 1.00
Plausible(spend money, be used to buy something for yourself)
Evidence: 0.99
¬ Plausible(spend money, be motivated by purchase thing can be fun)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.95
Remarkable(spend money, be used to buy something for yourself)
Evidence: 0.96
¬ Remarkable(spend money, requires buy something)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.03
Typical(spend money, be used to buy something for yourself)
Evidence: 0.02
¬ Typical(spend money, causes get something you want)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.03
Typical(spend money, be used to buy something for yourself)
Evidence: 0.02
¬ Typical(spend money, be motivated by buy something)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.95
Remarkable(spend money, be used to buy something for yourself)
Evidence: 0.95
¬ Remarkable(spend money, causes get something you want)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.95
Remarkable(spend money, be used to buy something for yourself)
Evidence: 0.96
¬ Remarkable(spend money, be motivated by buy something)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.92
Salient(spend money, be used to buy something for yourself)
Evidence: 0.92
¬ Salient(spend money, be used to buy something for another person)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.03
Typical(spend money, be used to buy something for yourself)
Evidence: 0.04
¬ Typical(spend money, be motivated by purchase thing can be fun)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.95
Remarkable(spend money, be used to buy something for yourself)
Evidence: 0.96
¬ Remarkable(spend money, be motivated by purchase thing can be fun)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.92
Salient(spend money, be used to buy something for yourself)
Evidence: 0.95
¬ Salient(spend money, requires buy something)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.92
Salient(spend money, be used to buy something for yourself)
Evidence: 0.93
¬ Salient(spend money, be motivated by buy something)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.92
Salient(spend money, be used to buy something for yourself)
Evidence: 0.80
¬ Salient(spend money, be motivated by purchase thing can be fun)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.92
Salient(spend money, be used to buy something for yourself)
Evidence: 0.94
¬ Salient(spend money, causes get something you want)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.92
Salient(spend money, be used to buy something for yourself)
Evidence: 0.03
¬ Typical(spend money, be used to buy something for yourself)
Evidence: 0.95
¬ Remarkable(spend money, be used to buy something for yourself)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(spend money, be used to buy something for yourself)
Evidence: 0.03
¬ Typical(spend money, be used to buy something for yourself)