spend money: causes get something you want

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes get something you want 1.00
be motivated by buy something you want or need 0.94
causes get something 0.94
be used to get something 0.92
be motivated by you need to buy thing 0.90
be used to buy something for yourself 0.87
causes need to go to work 0.87
be motivated by you have lot of money 0.85
causes buy something 0.85
be motivated by purchase thing can be fun 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(spend money, causes get something you want)
Evidence: 0.94
¬ Salient(spend money, causes get something you want)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.94
Evidence: 1.00
Plausible(spend money, causes get something you want)
Evidence: 1.00
¬ Plausible(spend money, causes get something)
0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.02
Typical(spend money, causes get something you want)
Evidence: 0.03
¬ Typical(spend money, causes get something)
0.77
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.94
Evidence: 0.95
Remarkable(spend money, causes get something you want)
Evidence: 0.94
¬ Remarkable(spend money, causes get something)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.94
Salient(spend money, causes get something you want)
Evidence: 0.94
¬ Salient(spend money, causes get something)
0.74
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 1.00
Plausible(spend money, causes get something you want)
Evidence: 0.98
¬ Plausible(spend money, causes need to go to work)
0.74
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 1.00
Plausible(spend money, causes get something you want)
Evidence: 1.00
¬ Plausible(spend money, be used to buy something for yourself)
0.72
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 1.00
Plausible(spend money, causes get something you want)
Evidence: 1.00
¬ Plausible(spend money, be motivated by you have lot of money)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.02
Typical(spend money, causes get something you want)
Evidence: 0.03
¬ Typical(spend money, be used to buy something for yourself)
0.72
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 1.00
Plausible(spend money, causes get something you want)
Evidence: 0.99
¬ Plausible(spend money, be motivated by purchase thing can be fun)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.95
Remarkable(spend money, causes get something you want)
Evidence: 0.94
¬ Remarkable(spend money, causes need to go to work)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.95
Remarkable(spend money, causes get something you want)
Evidence: 0.95
¬ Remarkable(spend money, be used to buy something for yourself)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.94
Salient(spend money, causes get something you want)
Evidence: 0.77
¬ Salient(spend money, causes need to go to work)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.02
Typical(spend money, causes get something you want)
Evidence: 0.02
¬ Typical(spend money, be motivated by you have lot of money)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.94
Salient(spend money, causes get something you want)
Evidence: 0.92
¬ Salient(spend money, be used to buy something for yourself)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.02
Typical(spend money, causes get something you want)
Evidence: 0.07
¬ Typical(spend money, causes need to go to work)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.02
Typical(spend money, causes get something you want)
Evidence: 0.04
¬ Typical(spend money, be motivated by purchase thing can be fun)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Remarkable(spend money, causes get something you want)
Evidence: 0.97
¬ Remarkable(spend money, be motivated by you have lot of money)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Remarkable(spend money, causes get something you want)
Evidence: 0.96
¬ Remarkable(spend money, be motivated by purchase thing can be fun)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.94
Salient(spend money, causes get something you want)
Evidence: 0.80
¬ Salient(spend money, be motivated by purchase thing can be fun)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.94
Salient(spend money, causes get something you want)
Evidence: 0.92
¬ Salient(spend money, be motivated by you have lot of money)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Salient(spend money, causes get something you want)
Evidence: 0.02
¬ Typical(spend money, causes get something you want)
Evidence: 0.95
¬ Remarkable(spend money, causes get something you want)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(spend money, causes get something you want)
Evidence: 0.02
¬ Typical(spend money, causes get something you want)