spend money: causes get something

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes get something 1.00
be used to get something 0.95
causes get something you want 0.94
causes buy something 0.89
causes buy thing 0.85
be motivated by buy something you want or need 0.85
causes need to go to work 0.84
be motivated by you need to buy thing 0.83
requires find something to spend it on 0.83
be used to buy little thing 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(spend money, causes get something)
Evidence: 0.94
¬ Salient(spend money, causes get something)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.94
Evidence: 1.00
Plausible(spend money, causes get something)
Evidence: 1.00
¬ Plausible(spend money, causes get something you want)
0.78
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.03
Typical(spend money, causes get something)
Evidence: 0.02
¬ Typical(spend money, causes get something you want)
0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.94
Salient(spend money, causes get something)
Evidence: 0.94
¬ Salient(spend money, causes get something you want)
0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.94
Remarkable(spend money, causes get something)
Evidence: 0.95
¬ Remarkable(spend money, causes get something you want)
0.72
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 1.00
Plausible(spend money, causes get something)
Evidence: 0.98
¬ Plausible(spend money, causes need to go to work)
0.71
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.83
Evidence: 1.00
Plausible(spend money, causes get something)
Evidence: 1.00
¬ Plausible(spend money, requires find something to spend it on)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.03
Typical(spend money, causes get something)
Evidence: 0.02
¬ Typical(spend money, requires find something to spend it on)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.94
Salient(spend money, causes get something)
Evidence: 0.77
¬ Salient(spend money, causes need to go to work)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.94
Remarkable(spend money, causes get something)
Evidence: 0.94
¬ Remarkable(spend money, causes need to go to work)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.03
Typical(spend money, causes get something)
Evidence: 0.07
¬ Typical(spend money, causes need to go to work)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.94
Salient(spend money, causes get something)
Evidence: 0.93
¬ Salient(spend money, requires find something to spend it on)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.94
Remarkable(spend money, causes get something)
Evidence: 0.97
¬ Remarkable(spend money, requires find something to spend it on)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Salient(spend money, causes get something)
Evidence: 0.03
¬ Typical(spend money, causes get something)
Evidence: 0.94
¬ Remarkable(spend money, causes get something)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(spend money, causes get something)
Evidence: 0.03
¬ Typical(spend money, causes get something)