spend money: requires go to jewelry store

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires go to jewelry store 1.00
requires go to store 0.86
requires go shop 0.82
requires go to mall 0.80
be motivated by you be at mall 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.51
Plausible(spend money, requires go to jewelry store)
Evidence: 0.28
¬ Salient(spend money, requires go to jewelry store)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.95
Typical(spend money, requires go to jewelry store)
Evidence: 0.28
¬ Typical(spend money, requires go to store)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.95
Typical(spend money, requires go to jewelry store)
Evidence: 0.94
¬ Typical(spend money, requires go to mall)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.95
Typical(spend money, requires go to jewelry store)
Evidence: 0.73
¬ Typical(spend money, be motivated by you be at mall)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.21
Remarkable(spend money, requires go to jewelry store)
Evidence: 0.19
¬ Remarkable(spend money, requires go to mall)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.28
Salient(spend money, requires go to jewelry store)
Evidence: 0.25
¬ Salient(spend money, requires go to mall)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.51
Plausible(spend money, requires go to jewelry store)
Evidence: 0.55
¬ Plausible(spend money, requires go to mall)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.28
Salient(spend money, requires go to jewelry store)
Evidence: 0.43
¬ Salient(spend money, be motivated by you be at mall)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.51
Plausible(spend money, requires go to jewelry store)
Evidence: 0.63
¬ Plausible(spend money, be motivated by you be at mall)
0.41
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.86
Evidence: 0.51
Plausible(spend money, requires go to jewelry store)
Evidence: 0.91
¬ Plausible(spend money, requires go to store)
0.38
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.86
Evidence: 0.28
Salient(spend money, requires go to jewelry store)
Evidence: 0.66
¬ Salient(spend money, requires go to store)
0.37
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.21
Remarkable(spend money, requires go to jewelry store)
Evidence: 0.54
¬ Remarkable(spend money, be motivated by you be at mall)
0.35
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.86
Evidence: 0.21
Remarkable(spend money, requires go to jewelry store)
Evidence: 0.67
¬ Remarkable(spend money, requires go to store)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.28
Salient(spend money, requires go to jewelry store)
Evidence: 0.95
¬ Typical(spend money, requires go to jewelry store)
Evidence: 0.21
¬ Remarkable(spend money, requires go to jewelry store)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.51
Plausible(spend money, requires go to jewelry store)
Evidence: 0.95
¬ Typical(spend money, requires go to jewelry store)