suffering: be in inanimate objects

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents victim
Weight: 0.59
, factor
Weight: 0.59
, injury
Weight: 0.58
, benefit
Weight: 0.57
, condition
Weight: 0.56
Siblings chest pain
Weight: 0.33
, mental illness
Weight: 0.33
, dislocation
Weight: 0.32
, swelling
Weight: 0.32
, illness
Weight: 0.32

Related properties

Property Similarity
be in inanimate objects 1.00
be in objects 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.59
Plausible(suffering, be in inanimate objects)
Evidence: 0.44
¬ Salient(suffering, be in inanimate objects)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.88
Evidence: 0.01
Typical(suffering, be in inanimate objects)
Evidence: 0.00
¬ Typical(suffering, be in objects)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.93
Remarkable(suffering, be in inanimate objects)
Evidence: 0.97
¬ Remarkable(suffering, be in objects)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.59
Plausible(suffering, be in inanimate objects)
Evidence: 0.56
¬ Plausible(suffering, be in objects)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.44
Salient(suffering, be in inanimate objects)
Evidence: 0.45
¬ Salient(suffering, be in objects)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.44
Salient(suffering, be in inanimate objects)
Evidence: 0.01
¬ Typical(suffering, be in inanimate objects)
Evidence: 0.93
¬ Remarkable(suffering, be in inanimate objects)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.59
Plausible(suffering, be in inanimate objects)
Evidence: 0.01
¬ Typical(suffering, be in inanimate objects)