sword: be in stone important to story

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.62
, artifact
Weight: 0.61
, blade
Weight: 0.59
, tool
Weight: 0.59
Siblings gladiator
Weight: 0.54
, rapier
Weight: 0.53
, submachine gun
Weight: 0.36
, spear
Weight: 0.35
, knife
Weight: 0.35

Related properties

Property Similarity
be in stone important to story 1.00
be in stone 0.89
be in stone legend 0.82
were made in stone ages 0.79
be used at beginning of story 0.79
were invented in stone ages 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.91
Plausible(tool, were invented in stone ages)
Evidence: 0.80
¬ Typical(sword, be in stone important to story)
0.17
Rule weight: 0.66
Evidence weight: 0.33
Similarity weight: 0.79
Evidence: 0.16
Plausible(artifact, be used at beginning of story)
Evidence: 0.80
¬ Typical(sword, be in stone important to story)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.68
Plausible(sword, be in stone important to story)
Evidence: 0.16
¬ Plausible(artifact, be used at beginning of story)
0.05
Rule weight: 0.09
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.68
Plausible(sword, be in stone important to story)
Evidence: 0.91
¬ Plausible(tool, were invented in stone ages)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.41
¬ Remarkable(sword, be in stone important to story)
Evidence: 0.16
¬ Remarkable(artifact, be used at beginning of story)
0.35
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.41
¬ Remarkable(sword, be in stone important to story)
Evidence: 0.52
¬ Remarkable(tool, were invented in stone ages)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.41
¬ Remarkable(sword, be in stone important to story)
Evidence: 0.23
¬ Remarkable(knife, were made in stone ages)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.91
Plausible(tool, were invented in stone ages)
Evidence: 0.41
Remarkable(sword, be in stone important to story)
Evidence: 0.68
¬ Plausible(sword, be in stone important to story)
0.22
Rule weight: 0.42
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.16
Plausible(artifact, be used at beginning of story)
Evidence: 0.41
Remarkable(sword, be in stone important to story)
Evidence: 0.68
¬ Plausible(sword, be in stone important to story)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.68
Plausible(sword, be in stone important to story)
Evidence: 0.23
Remarkable(knife, were made in stone ages)
Evidence: 0.35
¬ Plausible(knife, were made in stone ages)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.68
Plausible(sword, be in stone important to story)
Evidence: 0.66
¬ Salient(sword, be in stone important to story)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.80
Typical(sword, be in stone important to story)
Evidence: 0.05
¬ Typical(sword, be in stone)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.68
Plausible(sword, be in stone important to story)
Evidence: 0.10
¬ Plausible(sword, be in stone)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.66
Salient(sword, be in stone important to story)
Evidence: 0.22
¬ Salient(sword, be in stone)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.80
Typical(sword, be in stone important to story)
Evidence: 0.70
¬ Typical(sword, be in stone legend)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.68
Plausible(sword, be in stone important to story)
Evidence: 0.59
¬ Plausible(sword, be in stone legend)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.66
Salient(sword, be in stone important to story)
Evidence: 0.55
¬ Salient(sword, be in stone legend)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.41
Remarkable(sword, be in stone important to story)
Evidence: 0.41
¬ Remarkable(sword, be in stone legend)
0.50
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.89
Evidence: 0.41
Remarkable(sword, be in stone important to story)
Evidence: 0.59
¬ Remarkable(sword, be in stone)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.66
Salient(sword, be in stone important to story)
Evidence: 0.80
¬ Typical(sword, be in stone important to story)
Evidence: 0.41
¬ Remarkable(sword, be in stone important to story)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.68
Plausible(sword, be in stone important to story)
Evidence: 0.80
¬ Typical(sword, be in stone important to story)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.41
¬ Remarkable(sword, be in stone important to story)
Evidence: 0.39
¬ Typical(artifact, be used at beginning of story)
0.24
Rule weight: 0.51
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.41
¬ Remarkable(sword, be in stone important to story)
Evidence: 0.97
¬ Typical(tool, were invented in stone ages)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.41
¬ Remarkable(sword, be in stone important to story)
Evidence: 0.56
¬ Typical(knife, were made in stone ages)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.80
Typical(sword, be in stone important to story)
Evidence: 0.39
¬ Typical(artifact, be used at beginning of story)
0.31
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.80
Typical(sword, be in stone important to story)
Evidence: 0.97
¬ Typical(tool, were invented in stone ages)