sword: have hilts

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.62
, artifact
Weight: 0.61
, blade
Weight: 0.59
, tool
Weight: 0.59
Siblings gladiator
Weight: 0.54
, rapier
Weight: 0.53
, submachine gun
Weight: 0.36
, spear
Weight: 0.35
, knife
Weight: 0.35

Related properties

Property Similarity
have hilts 1.00
be called swords 0.77
have curved blades 0.77
be at better armor penetration than swords 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.38
¬ Remarkable(sword, have hilts)
Evidence: 0.78
¬ Remarkable(spear, be at better armor penetration than swords)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.44
Plausible(sword, have hilts)
Evidence: 0.78
Remarkable(spear, be at better armor penetration than swords)
Evidence: 0.67
¬ Plausible(spear, be at better armor penetration than swords)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.44
Plausible(sword, have hilts)
Evidence: 0.37
¬ Salient(sword, have hilts)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.44
Plausible(sword, have hilts)
Evidence: 0.19
¬ Plausible(sword, have curved blades)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.38
Remarkable(sword, have hilts)
Evidence: 0.17
¬ Remarkable(sword, have curved blades)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.37
Salient(sword, have hilts)
Evidence: 0.17
¬ Salient(sword, have curved blades)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.54
Typical(sword, have hilts)
Evidence: 0.32
¬ Typical(sword, be called swords)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.44
Plausible(sword, have hilts)
Evidence: 0.33
¬ Plausible(sword, be called swords)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.54
Typical(sword, have hilts)
Evidence: 0.42
¬ Typical(sword, have curved blades)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.37
Salient(sword, have hilts)
Evidence: 0.35
¬ Salient(sword, be called swords)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.38
Remarkable(sword, have hilts)
Evidence: 0.56
¬ Remarkable(sword, be called swords)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.37
Salient(sword, have hilts)
Evidence: 0.54
¬ Typical(sword, have hilts)
Evidence: 0.38
¬ Remarkable(sword, have hilts)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.44
Plausible(sword, have hilts)
Evidence: 0.54
¬ Typical(sword, have hilts)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.38
¬ Remarkable(sword, have hilts)
Evidence: 0.62
¬ Typical(spear, be at better armor penetration than swords)