take break: causes feel refresh

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes feel refresh 1.00
be used to refresh your mind 0.91
be used to refresh your body 0.91
be motivated by it refresh and give new strenght 0.83
be motivated by you need to rejuvenate 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.94
Plausible(take break, causes feel refresh)
Evidence: 0.81
¬ Salient(take break, causes feel refresh)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.94
Plausible(take break, causes feel refresh)
Evidence: 0.96
¬ Plausible(take break, be used to refresh your mind)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.94
Plausible(take break, causes feel refresh)
Evidence: 0.97
¬ Plausible(take break, be used to refresh your body)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.20
Typical(take break, causes feel refresh)
Evidence: 0.16
¬ Typical(take break, be used to refresh your body)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.81
Salient(take break, causes feel refresh)
Evidence: 0.71
¬ Salient(take break, be used to refresh your mind)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.94
Plausible(take break, causes feel refresh)
Evidence: 0.80
¬ Plausible(take break, be motivated by it refresh and give new strenght)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.20
Typical(take break, causes feel refresh)
Evidence: 0.17
¬ Typical(take break, be used to refresh your mind)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.81
Salient(take break, causes feel refresh)
Evidence: 0.28
¬ Salient(take break, be motivated by it refresh and give new strenght)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.81
Salient(take break, causes feel refresh)
Evidence: 0.82
¬ Salient(take break, be used to refresh your body)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.94
Plausible(take break, causes feel refresh)
Evidence: 0.92
¬ Plausible(take break, be motivated by you need to rejuvenate)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.52
Remarkable(take break, causes feel refresh)
Evidence: 0.22
¬ Remarkable(take break, be motivated by it refresh and give new strenght)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.52
Remarkable(take break, causes feel refresh)
Evidence: 0.41
¬ Remarkable(take break, be used to refresh your body)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.52
Remarkable(take break, causes feel refresh)
Evidence: 0.47
¬ Remarkable(take break, be used to refresh your mind)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.81
Salient(take break, causes feel refresh)
Evidence: 0.69
¬ Salient(take break, be motivated by you need to rejuvenate)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.20
Typical(take break, causes feel refresh)
Evidence: 0.24
¬ Typical(take break, be motivated by you need to rejuvenate)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.52
Remarkable(take break, causes feel refresh)
Evidence: 0.58
¬ Remarkable(take break, be motivated by you need to rejuvenate)
0.40
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.83
Evidence: 0.20
Typical(take break, causes feel refresh)
Evidence: 0.55
¬ Typical(take break, be motivated by it refresh and give new strenght)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.81
Salient(take break, causes feel refresh)
Evidence: 0.20
¬ Typical(take break, causes feel refresh)
Evidence: 0.52
¬ Remarkable(take break, causes feel refresh)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(take break, causes feel refresh)
Evidence: 0.20
¬ Typical(take break, causes feel refresh)