take break: be motivated by it refresh and give new strenght

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by it refresh and give new strenght 1.00
be used to refresh your mind 0.84
be used to refresh your body 0.83
causes feel refresh 0.83
be motivated by you need to rejuvenate 0.80
be used to regain strength 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.80
Plausible(take break, be motivated by it refresh and give new strenght)
Evidence: 0.28
¬ Salient(take break, be motivated by it refresh and give new strenght)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.55
Typical(take break, be motivated by it refresh and give new strenght)
Evidence: 0.17
¬ Typical(take break, be used to refresh your mind)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.55
Typical(take break, be motivated by it refresh and give new strenght)
Evidence: 0.16
¬ Typical(take break, be used to refresh your body)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.55
Typical(take break, be motivated by it refresh and give new strenght)
Evidence: 0.20
¬ Typical(take break, causes feel refresh)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.55
Typical(take break, be motivated by it refresh and give new strenght)
Evidence: 0.24
¬ Typical(take break, be motivated by you need to rejuvenate)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.80
Plausible(take break, be motivated by it refresh and give new strenght)
Evidence: 0.96
¬ Plausible(take break, be used to refresh your mind)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.80
Plausible(take break, be motivated by it refresh and give new strenght)
Evidence: 0.94
¬ Plausible(take break, causes feel refresh)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.80
Plausible(take break, be motivated by it refresh and give new strenght)
Evidence: 0.97
¬ Plausible(take break, be used to refresh your body)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.55
Typical(take break, be motivated by it refresh and give new strenght)
Evidence: 0.27
¬ Typical(take break, be used to regain strength)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.80
Plausible(take break, be motivated by it refresh and give new strenght)
Evidence: 0.92
¬ Plausible(take break, be motivated by you need to rejuvenate)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.80
Plausible(take break, be motivated by it refresh and give new strenght)
Evidence: 0.92
¬ Plausible(take break, be used to regain strength)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.22
Remarkable(take break, be motivated by it refresh and give new strenght)
Evidence: 0.26
¬ Remarkable(take break, be used to regain strength)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.22
Remarkable(take break, be motivated by it refresh and give new strenght)
Evidence: 0.41
¬ Remarkable(take break, be used to refresh your body)
0.45
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.84
Evidence: 0.22
Remarkable(take break, be motivated by it refresh and give new strenght)
Evidence: 0.47
¬ Remarkable(take break, be used to refresh your mind)
0.42
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.22
Remarkable(take break, be motivated by it refresh and give new strenght)
Evidence: 0.52
¬ Remarkable(take break, causes feel refresh)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.80
Evidence: 0.22
Remarkable(take break, be motivated by it refresh and give new strenght)
Evidence: 0.58
¬ Remarkable(take break, be motivated by you need to rejuvenate)
0.35
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.84
Evidence: 0.28
Salient(take break, be motivated by it refresh and give new strenght)
Evidence: 0.71
¬ Salient(take break, be used to refresh your mind)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.80
Evidence: 0.28
Salient(take break, be motivated by it refresh and give new strenght)
Evidence: 0.69
¬ Salient(take break, be motivated by you need to rejuvenate)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.28
Salient(take break, be motivated by it refresh and give new strenght)
Evidence: 0.71
¬ Salient(take break, be used to regain strength)
0.29
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.83
Evidence: 0.28
Salient(take break, be motivated by it refresh and give new strenght)
Evidence: 0.81
¬ Salient(take break, causes feel refresh)
0.29
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.83
Evidence: 0.28
Salient(take break, be motivated by it refresh and give new strenght)
Evidence: 0.82
¬ Salient(take break, be used to refresh your body)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.28
Salient(take break, be motivated by it refresh and give new strenght)
Evidence: 0.55
¬ Typical(take break, be motivated by it refresh and give new strenght)
Evidence: 0.22
¬ Remarkable(take break, be motivated by it refresh and give new strenght)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.80
Plausible(take break, be motivated by it refresh and give new strenght)
Evidence: 0.55
¬ Typical(take break, be motivated by it refresh and give new strenght)