take break: be used to regain strength

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to regain strength 1.00
be used to regain energy 0.92
be used to restore mind 0.78
be motivated by it refresh and give new strenght 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.92
Plausible(take break, be used to regain strength)
Evidence: 0.71
¬ Salient(take break, be used to regain strength)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.92
Plausible(take break, be used to regain strength)
Evidence: 0.95
¬ Plausible(take break, be used to regain energy)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.27
Typical(take break, be used to regain strength)
Evidence: 0.19
¬ Typical(take break, be used to regain energy)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.92
Plausible(take break, be used to regain strength)
Evidence: 0.86
¬ Plausible(take break, be used to restore mind)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.92
Plausible(take break, be used to regain strength)
Evidence: 0.80
¬ Plausible(take break, be motivated by it refresh and give new strenght)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.71
Salient(take break, be used to regain strength)
Evidence: 0.28
¬ Salient(take break, be motivated by it refresh and give new strenght)
0.60
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.71
Salient(take break, be used to regain strength)
Evidence: 0.84
¬ Salient(take break, be used to regain energy)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.71
Salient(take break, be used to regain strength)
Evidence: 0.43
¬ Salient(take break, be used to restore mind)
0.57
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.92
Evidence: 0.26
Remarkable(take break, be used to regain strength)
Evidence: 0.37
¬ Remarkable(take break, be used to regain energy)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.26
Remarkable(take break, be used to regain strength)
Evidence: 0.20
¬ Remarkable(take break, be used to restore mind)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.26
Remarkable(take break, be used to regain strength)
Evidence: 0.22
¬ Remarkable(take break, be motivated by it refresh and give new strenght)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.27
Typical(take break, be used to regain strength)
Evidence: 0.43
¬ Typical(take break, be used to restore mind)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.27
Typical(take break, be used to regain strength)
Evidence: 0.55
¬ Typical(take break, be motivated by it refresh and give new strenght)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.71
Salient(take break, be used to regain strength)
Evidence: 0.27
¬ Typical(take break, be used to regain strength)
Evidence: 0.26
¬ Remarkable(take break, be used to regain strength)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.92
Plausible(take break, be used to regain strength)
Evidence: 0.27
¬ Typical(take break, be used to regain strength)