tap: be played at 10 pm

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents tool
Weight: 0.62
, event
Weight: 0.54
, application
Weight: 0.53
, issue
Weight: 0.52
Siblings filter
Weight: 0.32
, monkey wrench
Weight: 0.31
, punch
Weight: 0.31
, leverage
Weight: 0.31
, spreadsheet
Weight: 0.31

Related properties

Property Similarity
be played at 10 pm 1.00
be played at 11 pm 1.00
be played at night 0.87
be played at 2100 0.84
be played at 2200 0.84
be played at 2300 0.84
be played night 0.83
played at 10 0.83
played at 2200 0.83
be played at dusk 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.96
Plausible(tap, be played at 10 pm)
Evidence: 0.99
¬ Salient(tap, be played at 10 pm)

Similarity expansion

0.85
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Typical(tap, be played at 10 pm)
Evidence: 0.99
¬ Typical(tap, be played at 11 pm)
0.85
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Salient(tap, be played at 10 pm)
Evidence: 0.99
¬ Salient(tap, be played at 11 pm)
0.82
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(tap, be played at 10 pm)
Evidence: 0.97
¬ Plausible(tap, be played at 11 pm)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Typical(tap, be played at 10 pm)
Evidence: 0.97
¬ Typical(tap, be played at night)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Salient(tap, be played at 10 pm)
Evidence: 0.90
¬ Salient(tap, be played at night)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.96
Plausible(tap, be played at 10 pm)
Evidence: 0.89
¬ Plausible(tap, be played at night)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Typical(tap, be played at 10 pm)
Evidence: 0.98
¬ Typical(tap, be played at 2100)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Typical(tap, be played at 10 pm)
Evidence: 0.99
¬ Typical(tap, be played at 2200)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Typical(tap, be played at 10 pm)
Evidence: 0.99
¬ Typical(tap, be played at 2300)
0.71
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.83
Evidence: 0.99
Salient(tap, be played at 10 pm)
Evidence: 0.63
¬ Salient(tap, be played night)
0.71
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.83
Evidence: 0.99
Typical(tap, be played at 10 pm)
Evidence: 0.88
¬ Typical(tap, be played night)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Salient(tap, be played at 10 pm)
Evidence: 0.96
¬ Salient(tap, be played at 2100)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Salient(tap, be played at 10 pm)
Evidence: 0.97
¬ Salient(tap, be played at 2200)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Salient(tap, be played at 10 pm)
Evidence: 0.97
¬ Salient(tap, be played at 2300)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Typical(tap, be played at 10 pm)
Evidence: 0.99
¬ Typical(tap, played at 2200)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Typical(tap, be played at 10 pm)
Evidence: 0.99
¬ Typical(tap, played at 10)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Salient(tap, be played at 10 pm)
Evidence: 0.97
¬ Salient(tap, played at 2200)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Salient(tap, be played at 10 pm)
Evidence: 0.99
¬ Salient(tap, played at 10)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Typical(tap, be played at 10 pm)
Evidence: 0.99
¬ Typical(tap, be played at dusk)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Salient(tap, be played at 10 pm)
Evidence: 0.98
¬ Salient(tap, be played at dusk)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.96
Plausible(tap, be played at 10 pm)
Evidence: 0.71
¬ Plausible(tap, be played night)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.96
Plausible(tap, be played at 10 pm)
Evidence: 0.93
¬ Plausible(tap, be played at 2100)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.96
Plausible(tap, be played at 10 pm)
Evidence: 0.94
¬ Plausible(tap, be played at 2200)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.96
Plausible(tap, be played at 10 pm)
Evidence: 0.94
¬ Plausible(tap, be played at 2300)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.96
Plausible(tap, be played at 10 pm)
Evidence: 0.94
¬ Plausible(tap, played at 2200)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.96
Plausible(tap, be played at 10 pm)
Evidence: 0.96
¬ Plausible(tap, played at 10)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.96
Plausible(tap, be played at 10 pm)
Evidence: 0.95
¬ Plausible(tap, be played at dusk)
0.64
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.56
Remarkable(tap, be played at 10 pm)
Evidence: 0.56
¬ Remarkable(tap, be played at 11 pm)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.56
Remarkable(tap, be played at 10 pm)
Evidence: 0.32
¬ Remarkable(tap, be played night)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.56
Remarkable(tap, be played at 10 pm)
Evidence: 0.42
¬ Remarkable(tap, be played at night)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.56
Remarkable(tap, be played at 10 pm)
Evidence: 0.50
¬ Remarkable(tap, be played at 2100)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.56
Remarkable(tap, be played at 10 pm)
Evidence: 0.51
¬ Remarkable(tap, be played at 2200)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.56
Remarkable(tap, be played at 10 pm)
Evidence: 0.50
¬ Remarkable(tap, played at 2200)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.56
Remarkable(tap, be played at 10 pm)
Evidence: 0.53
¬ Remarkable(tap, be played at 2300)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.56
Remarkable(tap, be played at 10 pm)
Evidence: 0.53
¬ Remarkable(tap, be played at dusk)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.56
Remarkable(tap, be played at 10 pm)
Evidence: 0.56
¬ Remarkable(tap, played at 10)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Salient(tap, be played at 10 pm)
Evidence: 0.99
¬ Typical(tap, be played at 10 pm)
Evidence: 0.56
¬ Remarkable(tap, be played at 10 pm)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.96
Plausible(tap, be played at 10 pm)
Evidence: 0.99
¬ Typical(tap, be played at 10 pm)