technology: affect culture

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents sector
Weight: 0.66
, breakthrough
Weight: 0.66
, solution
Weight: 0.64
, resource
Weight: 0.64
Siblings computer science
Weight: 0.75
, computer hardware
Weight: 0.74
, fiber optics
Weight: 0.73
, computer program
Weight: 0.71
, internet service provider
Weight: 0.69

Related properties

Property Similarity
affect culture 1.00
affect in society 0.85
affect society 0.85
affect environment 0.82
affect in life 0.81
affect life 0.81
affect peoples life 0.80
affect business environment 0.80
have good impact on society 0.79
affect environmnent 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.40
Plausible(technology, affect culture)
Evidence: 0.38
¬ Salient(technology, affect culture)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.64
Remarkable(technology, affect culture)
Evidence: 0.32
¬ Remarkable(technology, affect society)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.38
Salient(technology, affect culture)
Evidence: 0.27
¬ Salient(technology, affect society)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.40
Plausible(technology, affect culture)
Evidence: 0.37
¬ Plausible(technology, affect society)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.44
Typical(technology, affect culture)
Evidence: 0.56
¬ Typical(technology, affect society)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.38
Salient(technology, affect culture)
Evidence: 0.44
¬ Typical(technology, affect culture)
Evidence: 0.64
¬ Remarkable(technology, affect culture)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.40
Plausible(technology, affect culture)
Evidence: 0.44
¬ Typical(technology, affect culture)