technology: affect society

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents sector
Weight: 0.66
, breakthrough
Weight: 0.66
, solution
Weight: 0.64
, resource
Weight: 0.64
Siblings computer science
Weight: 0.75
, computer hardware
Weight: 0.74
, fiber optics
Weight: 0.73
, computer program
Weight: 0.71
, internet service provider
Weight: 0.69

Related properties

Property Similarity
affect society 1.00
affect in society 1.00
have good impact on society 0.89
affect culture 0.85
affect life 0.83
affect in life 0.83
affect peoples life 0.82
affect people 0.81
affect human life 0.81
affect economy 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.37
Plausible(technology, affect society)
Evidence: 0.27
¬ Salient(technology, affect society)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.56
Typical(technology, affect society)
Evidence: 0.44
¬ Typical(technology, affect culture)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.56
Typical(technology, affect society)
Evidence: 0.43
¬ Typical(technology, affect people)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.56
Typical(technology, affect society)
Evidence: 0.44
¬ Typical(technology, affect people)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.37
Plausible(technology, affect society)
Evidence: 0.40
¬ Plausible(technology, affect culture)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.27
Salient(technology, affect society)
Evidence: 0.38
¬ Salient(technology, affect culture)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.37
Plausible(technology, affect society)
Evidence: 0.49
¬ Plausible(technology, affect people)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.37
Plausible(technology, affect society)
Evidence: 0.49
¬ Plausible(technology, affect people)
0.41
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.85
Evidence: 0.32
Remarkable(technology, affect society)
Evidence: 0.64
¬ Remarkable(technology, affect culture)
0.39
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.81
Evidence: 0.27
Salient(technology, affect society)
Evidence: 0.61
¬ Salient(technology, affect people)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.81
Evidence: 0.27
Salient(technology, affect society)
Evidence: 0.61
¬ Salient(technology, affect people)
0.29
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.81
Evidence: 0.32
Remarkable(technology, affect society)
Evidence: 0.85
¬ Remarkable(technology, affect people)
0.29
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.81
Evidence: 0.32
Remarkable(technology, affect society)
Evidence: 0.85
¬ Remarkable(technology, affect people)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.27
Salient(technology, affect society)
Evidence: 0.56
¬ Typical(technology, affect society)
Evidence: 0.32
¬ Remarkable(technology, affect society)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.37
Plausible(technology, affect society)
Evidence: 0.56
¬ Typical(technology, affect society)