technology: affect health

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents sector
Weight: 0.66
, breakthrough
Weight: 0.66
, solution
Weight: 0.64
, resource
Weight: 0.64
Siblings computer science
Weight: 0.75
, computer hardware
Weight: 0.74
, fiber optics
Weight: 0.73
, computer program
Weight: 0.71
, internet service provider
Weight: 0.69

Related properties

Property Similarity
affect health 1.00
affects health 0.92
affect negatively health 0.88
affect environmnent 0.85
affect life 0.84
affect in life 0.83
affect work 0.82
affect people 0.82
affect human 0.82
affect human life 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.15
Plausible(technology, affect health)
Evidence: 0.19
¬ Salient(technology, affect health)

Similarity expansion

0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.26
Typical(technology, affect health)
Evidence: 0.31
¬ Typical(technology, affect work)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.15
Plausible(technology, affect health)
Evidence: 0.32
¬ Plausible(technology, affect work)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.19
Salient(technology, affect health)
Evidence: 0.35
¬ Salient(technology, affect work)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.26
Typical(technology, affect health)
Evidence: 0.43
¬ Typical(technology, affect people)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.26
Typical(technology, affect health)
Evidence: 0.44
¬ Typical(technology, affect people)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.82
Evidence: 0.15
Plausible(technology, affect health)
Evidence: 0.49
¬ Plausible(technology, affect people)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.82
Evidence: 0.15
Plausible(technology, affect health)
Evidence: 0.49
¬ Plausible(technology, affect people)
0.37
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.82
Evidence: 0.37
Remarkable(technology, affect health)
Evidence: 0.74
¬ Remarkable(technology, affect work)
0.35
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.82
Evidence: 0.19
Salient(technology, affect health)
Evidence: 0.61
¬ Salient(technology, affect people)
0.35
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.82
Evidence: 0.19
Salient(technology, affect health)
Evidence: 0.61
¬ Salient(technology, affect people)
0.32
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.82
Evidence: 0.37
Remarkable(technology, affect health)
Evidence: 0.85
¬ Remarkable(technology, affect people)
0.32
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.82
Evidence: 0.37
Remarkable(technology, affect health)
Evidence: 0.85
¬ Remarkable(technology, affect people)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.19
Salient(technology, affect health)
Evidence: 0.26
¬ Typical(technology, affect health)
Evidence: 0.37
¬ Remarkable(technology, affect health)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.15
Plausible(technology, affect health)
Evidence: 0.26
¬ Typical(technology, affect health)