tell story: be used to pass along educational or entertain idea

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to pass along educational or entertain idea 1.00
be used to entertain or educate 0.83
be used to teach and entertain person 0.82
be motivated by it will entertain other person 0.82
be motivated by you like to entertain person 0.81
be motivated by you entertain others 0.81
causes entertain other person 0.81
be used to entertain someone 0.81
be used to entertain child 0.81
be motivated by entertain child 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.94
Plausible(tell story, be used to pass along educational or entertain idea)
Evidence: 0.77
¬ Salient(tell story, be used to pass along educational or entertain idea)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.18
Typical(tell story, be used to pass along educational or entertain idea)
Evidence: 0.04
¬ Typical(tell story, be motivated by it will entertain other person)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.94
Plausible(tell story, be used to pass along educational or entertain idea)
Evidence: 0.96
¬ Plausible(tell story, be used to teach and entertain person)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.18
Typical(tell story, be used to pass along educational or entertain idea)
Evidence: 0.06
¬ Typical(tell story, be motivated by you entertain others)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.18
Typical(tell story, be used to pass along educational or entertain idea)
Evidence: 0.06
¬ Typical(tell story, causes entertain other person)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.94
Plausible(tell story, be used to pass along educational or entertain idea)
Evidence: 0.99
¬ Plausible(tell story, be motivated by it will entertain other person)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.94
Plausible(tell story, be used to pass along educational or entertain idea)
Evidence: 0.98
¬ Plausible(tell story, be motivated by you entertain others)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.94
Plausible(tell story, be used to pass along educational or entertain idea)
Evidence: 0.99
¬ Plausible(tell story, causes entertain other person)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.94
Plausible(tell story, be used to pass along educational or entertain idea)
Evidence: 0.91
¬ Plausible(tell story, be used to entertain child)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.94
Plausible(tell story, be used to pass along educational or entertain idea)
Evidence: 0.94
¬ Plausible(tell story, be motivated by entertain child)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.18
Typical(tell story, be used to pass along educational or entertain idea)
Evidence: 0.10
¬ Typical(tell story, be used to teach and entertain person)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.18
Typical(tell story, be used to pass along educational or entertain idea)
Evidence: 0.12
¬ Typical(tell story, be motivated by entertain child)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.77
Salient(tell story, be used to pass along educational or entertain idea)
Evidence: 0.66
¬ Salient(tell story, be used to entertain child)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.18
Typical(tell story, be used to pass along educational or entertain idea)
Evidence: 0.18
¬ Typical(tell story, be used to entertain child)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.77
Salient(tell story, be used to pass along educational or entertain idea)
Evidence: 0.74
¬ Salient(tell story, be used to teach and entertain person)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.77
Salient(tell story, be used to pass along educational or entertain idea)
Evidence: 0.69
¬ Salient(tell story, be motivated by entertain child)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.80
Remarkable(tell story, be used to pass along educational or entertain idea)
Evidence: 0.92
¬ Remarkable(tell story, be used to teach and entertain person)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.80
Remarkable(tell story, be used to pass along educational or entertain idea)
Evidence: 0.89
¬ Remarkable(tell story, be used to entertain child)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.77
Salient(tell story, be used to pass along educational or entertain idea)
Evidence: 0.81
¬ Salient(tell story, be motivated by you entertain others)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.80
Remarkable(tell story, be used to pass along educational or entertain idea)
Evidence: 0.92
¬ Remarkable(tell story, causes entertain other person)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.80
Remarkable(tell story, be used to pass along educational or entertain idea)
Evidence: 0.95
¬ Remarkable(tell story, be motivated by it will entertain other person)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.77
Salient(tell story, be used to pass along educational or entertain idea)
Evidence: 0.83
¬ Salient(tell story, be motivated by it will entertain other person)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.80
Remarkable(tell story, be used to pass along educational or entertain idea)
Evidence: 0.94
¬ Remarkable(tell story, be motivated by you entertain others)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.80
Remarkable(tell story, be used to pass along educational or entertain idea)
Evidence: 0.93
¬ Remarkable(tell story, be motivated by entertain child)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.77
Salient(tell story, be used to pass along educational or entertain idea)
Evidence: 0.87
¬ Salient(tell story, causes entertain other person)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.77
Salient(tell story, be used to pass along educational or entertain idea)
Evidence: 0.18
¬ Typical(tell story, be used to pass along educational or entertain idea)
Evidence: 0.80
¬ Remarkable(tell story, be used to pass along educational or entertain idea)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(tell story, be used to pass along educational or entertain idea)
Evidence: 0.18
¬ Typical(tell story, be used to pass along educational or entertain idea)