theatre: be used to have fun at

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.57
, subject
Weight: 0.54
, form
Weight: 0.54
, attraction
Weight: 0.54
, location
Weight: 0.53
Siblings amphitheatre
Weight: 0.36
, other place
Weight: 0.29
, convenience store
Weight: 0.28
, city hall
Weight: 0.28
, amusement park
Weight: 0.28

Related properties

Property Similarity
be used to have fun at 1.00
be used to fun 0.95
be used to get thrill 0.78
be used to watch play 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.95
Evidence: 0.71
¬ Remarkable(theatre, be used to have fun at)
Evidence: 0.51
¬ Remarkable(amphitheatre, be used to fun)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.04
Plausible(theatre, be used to have fun at)
Evidence: 0.51
Remarkable(amphitheatre, be used to fun)
Evidence: 0.06
¬ Plausible(amphitheatre, be used to fun)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.04
Plausible(theatre, be used to have fun at)
Evidence: 0.60
¬ Salient(theatre, be used to have fun at)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.04
Plausible(theatre, be used to have fun at)
Evidence: 0.05
¬ Plausible(theatre, be used to get thrill)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.04
Plausible(theatre, be used to have fun at)
Evidence: 0.08
¬ Plausible(theatre, be used to watch play)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.71
Typical(theatre, be used to have fun at)
Evidence: 0.57
¬ Typical(theatre, be used to watch play)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.71
Remarkable(theatre, be used to have fun at)
Evidence: 0.65
¬ Remarkable(theatre, be used to get thrill)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.71
Typical(theatre, be used to have fun at)
Evidence: 0.68
¬ Typical(theatre, be used to get thrill)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.71
Remarkable(theatre, be used to have fun at)
Evidence: 0.74
¬ Remarkable(theatre, be used to watch play)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.60
Salient(theatre, be used to have fun at)
Evidence: 0.59
¬ Salient(theatre, be used to get thrill)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.60
Salient(theatre, be used to have fun at)
Evidence: 0.57
¬ Salient(theatre, be used to watch play)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.60
Salient(theatre, be used to have fun at)
Evidence: 0.71
¬ Typical(theatre, be used to have fun at)
Evidence: 0.71
¬ Remarkable(theatre, be used to have fun at)

Typical implies Plausible

0.15
Rule weight: 0.48
Evidence weight: 0.32
Similarity weight: 1.00
Evidence: 0.04
Plausible(theatre, be used to have fun at)
Evidence: 0.71
¬ Typical(theatre, be used to have fun at)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.51
Similarity weight: 0.95
Evidence: 0.71
¬ Remarkable(theatre, be used to have fun at)
Evidence: 0.69
¬ Typical(amphitheatre, be used to fun)