thief: break into cars

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents crime
Weight: 0.67
, thing
Weight: 0.61
, person
Weight: 0.57
, man
Weight: 0.57
Siblings burglar
Weight: 0.56
, rapist
Weight: 0.56

Related properties

Property Similarity
break into cars 1.00
break into homes 0.88
put cars on blocks 0.81
burn cars 0.79
target cars 0.76
target white cars 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.41
Plausible(thief, break into cars)
Evidence: 0.34
¬ Salient(thief, break into cars)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.37
Remarkable(thief, break into cars)
Evidence: 0.17
¬ Remarkable(thief, break into homes)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.34
Salient(thief, break into cars)
Evidence: 0.18
¬ Salient(thief, break into homes)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.41
Plausible(thief, break into cars)
Evidence: 0.23
¬ Plausible(thief, break into homes)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.52
Typical(thief, break into cars)
Evidence: 0.47
¬ Typical(thief, break into homes)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.34
Salient(thief, break into cars)
Evidence: 0.30
¬ Salient(thief, burn cars)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.41
Plausible(thief, break into cars)
Evidence: 0.34
¬ Plausible(thief, burn cars)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.52
Typical(thief, break into cars)
Evidence: 0.45
¬ Typical(thief, burn cars)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.37
Remarkable(thief, break into cars)
Evidence: 0.36
¬ Remarkable(thief, burn cars)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.37
Remarkable(thief, break into cars)
Evidence: 0.36
¬ Remarkable(thief, target cars)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.52
Typical(thief, break into cars)
Evidence: 0.62
¬ Typical(thief, put cars on blocks)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.34
Salient(thief, break into cars)
Evidence: 0.41
¬ Salient(thief, target cars)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.41
Plausible(thief, break into cars)
Evidence: 0.50
¬ Plausible(thief, target cars)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.41
Plausible(thief, break into cars)
Evidence: 0.57
¬ Plausible(thief, put cars on blocks)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.37
Remarkable(thief, break into cars)
Evidence: 0.54
¬ Remarkable(thief, put cars on blocks)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.52
Typical(thief, break into cars)
Evidence: 0.64
¬ Typical(thief, target cars)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.37
Remarkable(thief, break into cars)
Evidence: 0.51
¬ Remarkable(thief, target white cars)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.81
Evidence: 0.34
Salient(thief, break into cars)
Evidence: 0.60
¬ Salient(thief, put cars on blocks)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.75
Evidence: 0.52
Typical(thief, break into cars)
Evidence: 0.97
¬ Typical(thief, target white cars)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.75
Evidence: 0.41
Plausible(thief, break into cars)
Evidence: 0.91
¬ Plausible(thief, target white cars)
0.25
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.75
Evidence: 0.34
Salient(thief, break into cars)
Evidence: 0.94
¬ Salient(thief, target white cars)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.34
Salient(thief, break into cars)
Evidence: 0.52
¬ Typical(thief, break into cars)
Evidence: 0.37
¬ Remarkable(thief, break into cars)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.41
Plausible(thief, break into cars)
Evidence: 0.52
¬ Typical(thief, break into cars)