thief: burn cars

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents crime
Weight: 0.67
, thing
Weight: 0.61
, person
Weight: 0.57
, man
Weight: 0.57
Siblings burglar
Weight: 0.56
, rapist
Weight: 0.56

Related properties

Property Similarity
burn cars 1.00
break into cars 0.79
put cars on blocks 0.77
target white cars 0.75
target cars 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.34
Plausible(thief, burn cars)
Evidence: 0.30
¬ Salient(thief, burn cars)

Similarity expansion

0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.36
Remarkable(thief, burn cars)
Evidence: 0.37
¬ Remarkable(thief, break into cars)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.30
Salient(thief, burn cars)
Evidence: 0.34
¬ Salient(thief, break into cars)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.36
Remarkable(thief, burn cars)
Evidence: 0.36
¬ Remarkable(thief, target cars)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.34
Plausible(thief, burn cars)
Evidence: 0.41
¬ Plausible(thief, break into cars)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.45
Typical(thief, burn cars)
Evidence: 0.52
¬ Typical(thief, break into cars)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.30
Salient(thief, burn cars)
Evidence: 0.41
¬ Salient(thief, target cars)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.45
Typical(thief, burn cars)
Evidence: 0.62
¬ Typical(thief, put cars on blocks)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.36
Remarkable(thief, burn cars)
Evidence: 0.51
¬ Remarkable(thief, target white cars)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.34
Plausible(thief, burn cars)
Evidence: 0.50
¬ Plausible(thief, target cars)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.36
Remarkable(thief, burn cars)
Evidence: 0.54
¬ Remarkable(thief, put cars on blocks)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.45
Typical(thief, burn cars)
Evidence: 0.64
¬ Typical(thief, target cars)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.34
Plausible(thief, burn cars)
Evidence: 0.57
¬ Plausible(thief, put cars on blocks)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.30
Salient(thief, burn cars)
Evidence: 0.60
¬ Salient(thief, put cars on blocks)
0.30
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.75
Evidence: 0.45
Typical(thief, burn cars)
Evidence: 0.97
¬ Typical(thief, target white cars)
0.25
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.75
Evidence: 0.34
Plausible(thief, burn cars)
Evidence: 0.91
¬ Plausible(thief, target white cars)
0.22
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.75
Evidence: 0.30
Salient(thief, burn cars)
Evidence: 0.94
¬ Salient(thief, target white cars)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.30
Salient(thief, burn cars)
Evidence: 0.45
¬ Typical(thief, burn cars)
Evidence: 0.36
¬ Remarkable(thief, burn cars)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.34
Plausible(thief, burn cars)
Evidence: 0.45
¬ Typical(thief, burn cars)