thread: get stuck in machine

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents element
Weight: 0.64
, item
Weight: 0.64
, raw material
Weight: 0.61
, issue
Weight: 0.59
Siblings conversation
Weight: 0.59
, bolt
Weight: 0.54
, warp
Weight: 0.46
, ultra
Weight: 0.44
, floss
Weight: 0.43

Related properties

Property Similarity
get stuck in machine 1.00
stuck in machine 0.99
get stuck in sewing machine 0.88
getting is stuck 0.87
break on machine 0.86
stuck in sewing machine 0.86
getting is stuck in bobbin 0.83
breaking on machine 0.81
snap machine 0.80
break on sewing machine 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.50
Plausible(thread, get stuck in machine)
Evidence: 0.60
¬ Salient(thread, get stuck in machine)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.99
Evidence: 0.60
Salient(thread, get stuck in machine)
Evidence: 0.42
¬ Salient(thread, stuck in machine)
0.70
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.99
Evidence: 0.48
Typical(thread, get stuck in machine)
Evidence: 0.34
¬ Typical(thread, stuck in machine)
0.69
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.99
Evidence: 0.50
Plausible(thread, get stuck in machine)
Evidence: 0.37
¬ Plausible(thread, stuck in machine)
0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.70
Remarkable(thread, get stuck in machine)
Evidence: 0.67
¬ Remarkable(thread, stuck in machine)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.70
Remarkable(thread, get stuck in machine)
Evidence: 0.33
¬ Remarkable(thread, break on machine)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.70
Remarkable(thread, get stuck in machine)
Evidence: 0.20
¬ Remarkable(thread, breaking on machine)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.70
Remarkable(thread, get stuck in machine)
Evidence: 0.48
¬ Remarkable(thread, get stuck in sewing machine)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.70
Remarkable(thread, get stuck in machine)
Evidence: 0.41
¬ Remarkable(thread, stuck in sewing machine)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.70
Remarkable(thread, get stuck in machine)
Evidence: 0.41
¬ Remarkable(thread, snap machine)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.60
Salient(thread, get stuck in machine)
Evidence: 0.34
¬ Salient(thread, breaking on machine)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.70
Remarkable(thread, get stuck in machine)
Evidence: 0.38
¬ Remarkable(thread, break on sewing machine)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.70
Remarkable(thread, get stuck in machine)
Evidence: 0.77
¬ Remarkable(thread, getting is stuck)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.60
Salient(thread, get stuck in machine)
Evidence: 0.61
¬ Salient(thread, break on machine)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.70
Remarkable(thread, get stuck in machine)
Evidence: 0.74
¬ Remarkable(thread, getting is stuck in bobbin)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.60
Salient(thread, get stuck in machine)
Evidence: 0.81
¬ Salient(thread, stuck in sewing machine)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.60
Salient(thread, get stuck in machine)
Evidence: 0.69
¬ Salient(thread, snap machine)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.87
Evidence: 0.60
Salient(thread, get stuck in machine)
Evidence: 0.85
¬ Salient(thread, getting is stuck)
0.48
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.87
Evidence: 0.48
Typical(thread, get stuck in machine)
Evidence: 0.68
¬ Typical(thread, getting is stuck)
0.48
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.86
Evidence: 0.50
Plausible(thread, get stuck in machine)
Evidence: 0.69
¬ Plausible(thread, break on machine)
0.48
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.87
Evidence: 0.50
Plausible(thread, get stuck in machine)
Evidence: 0.71
¬ Plausible(thread, getting is stuck)
0.47
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.88
Evidence: 0.60
Salient(thread, get stuck in machine)
Evidence: 0.92
¬ Salient(thread, get stuck in sewing machine)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.48
Typical(thread, get stuck in machine)
Evidence: 0.69
¬ Typical(thread, breaking on machine)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.60
Salient(thread, get stuck in machine)
Evidence: 0.93
¬ Salient(thread, getting is stuck in bobbin)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.60
Salient(thread, get stuck in machine)
Evidence: 0.83
¬ Salient(thread, break on sewing machine)
0.43
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.86
Evidence: 0.50
Plausible(thread, get stuck in machine)
Evidence: 0.83
¬ Plausible(thread, stuck in sewing machine)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.48
Typical(thread, get stuck in machine)
Evidence: 0.74
¬ Typical(thread, snap machine)
0.42
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.86
Evidence: 0.48
Typical(thread, get stuck in machine)
Evidence: 0.85
¬ Typical(thread, break on machine)
0.41
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.88
Evidence: 0.50
Plausible(thread, get stuck in machine)
Evidence: 0.90
¬ Plausible(thread, get stuck in sewing machine)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.83
Evidence: 0.50
Plausible(thread, get stuck in machine)
Evidence: 0.83
¬ Plausible(thread, getting is stuck in bobbin)
0.41
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.83
Evidence: 0.48
Typical(thread, get stuck in machine)
Evidence: 0.83
¬ Typical(thread, getting is stuck in bobbin)
0.39
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.81
Evidence: 0.50
Plausible(thread, get stuck in machine)
Evidence: 0.88
¬ Plausible(thread, breaking on machine)
0.38
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.86
Evidence: 0.48
Typical(thread, get stuck in machine)
Evidence: 0.92
¬ Typical(thread, stuck in sewing machine)
0.38
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.88
Evidence: 0.48
Typical(thread, get stuck in machine)
Evidence: 0.96
¬ Typical(thread, get stuck in sewing machine)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.50
Plausible(thread, get stuck in machine)
Evidence: 0.86
¬ Plausible(thread, break on sewing machine)
0.36
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.80
Evidence: 0.50
Plausible(thread, get stuck in machine)
Evidence: 0.96
¬ Plausible(thread, snap machine)
0.34
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.78
Evidence: 0.48
Typical(thread, get stuck in machine)
Evidence: 0.95
¬ Typical(thread, break on sewing machine)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.60
Salient(thread, get stuck in machine)
Evidence: 0.48
¬ Typical(thread, get stuck in machine)
Evidence: 0.70
¬ Remarkable(thread, get stuck in machine)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.50
Plausible(thread, get stuck in machine)
Evidence: 0.48
¬ Typical(thread, get stuck in machine)