ticket: be require to see game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gift
Weight: 0.64
, prize
Weight: 0.63
, package
Weight: 0.62
, merchandise
Weight: 0.59
Siblings movie ticket
Weight: 0.76
, return ticket
Weight: 0.75
, theater ticket
Weight: 0.74
, fan
Weight: 0.59
, delegate
Weight: 0.50

Related properties

Property Similarity
be require to see game 1.00
be used to allow you to do many thing 0.82
be require to attend event 0.79
be used to watch baseball game 0.79
be used to go to see show 0.79
be used to something good to receive 0.77
arrive at game 0.77
make wave at ball game 0.77
be need to get into activity 0.76
be used to something good to give 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.69
Plausible(gift, be used to something good to receive)
Evidence: 0.29
¬ Typical(ticket, be require to see game)
0.45
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.63
Plausible(gift, be used to something good to give)
Evidence: 0.29
¬ Typical(ticket, be require to see game)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.44
Plausible(ticket, be require to see game)
Evidence: 0.63
¬ Plausible(gift, be used to something good to give)
0.04
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.44
Plausible(ticket, be require to see game)
Evidence: 0.69
¬ Plausible(gift, be used to something good to receive)

Remarkability exclusitivity betweem a parent and a child

0.25
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.57
¬ Remarkable(ticket, be require to see game)
Evidence: 0.75
¬ Remarkable(gift, be used to something good to receive)
0.24
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.57
¬ Remarkable(ticket, be require to see game)
Evidence: 0.80
¬ Remarkable(gift, be used to something good to give)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.57
¬ Remarkable(ticket, be require to see game)
Evidence: 0.29
¬ Remarkable(movie ticket, be used to go to see show)
0.08
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.57
¬ Remarkable(ticket, be require to see game)
Evidence: 0.45
¬ Remarkable(fan, arrive at game)
0.07
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.57
¬ Remarkable(ticket, be require to see game)
Evidence: 0.58
¬ Remarkable(fan, make wave at ball game)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.69
Plausible(gift, be used to something good to receive)
Evidence: 0.57
Remarkable(ticket, be require to see game)
Evidence: 0.44
¬ Plausible(ticket, be require to see game)
0.30
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.63
Plausible(gift, be used to something good to give)
Evidence: 0.57
Remarkable(ticket, be require to see game)
Evidence: 0.44
¬ Plausible(ticket, be require to see game)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.44
Plausible(ticket, be require to see game)
Evidence: 0.58
Remarkable(fan, make wave at ball game)
Evidence: 0.03
¬ Plausible(fan, make wave at ball game)
0.46
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.44
Plausible(ticket, be require to see game)
Evidence: 0.45
Remarkable(fan, arrive at game)
Evidence: 0.04
¬ Plausible(fan, arrive at game)
0.44
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.44
Plausible(ticket, be require to see game)
Evidence: 0.29
Remarkable(movie ticket, be used to go to see show)
Evidence: 0.16
¬ Plausible(movie ticket, be used to go to see show)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.44
Plausible(ticket, be require to see game)
Evidence: 0.74
¬ Salient(ticket, be require to see game)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.29
Typical(ticket, be require to see game)
Evidence: 0.09
¬ Typical(ticket, be used to allow you to do many thing)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.74
Salient(ticket, be require to see game)
Evidence: 0.20
¬ Salient(ticket, be used to watch baseball game)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.44
Plausible(ticket, be require to see game)
Evidence: 0.10
¬ Plausible(ticket, be used to watch baseball game)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.57
Remarkable(ticket, be require to see game)
Evidence: 0.21
¬ Remarkable(ticket, be used to watch baseball game)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.29
Typical(ticket, be require to see game)
Evidence: 0.18
¬ Typical(ticket, be need to get into activity)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.44
Plausible(ticket, be require to see game)
Evidence: 0.31
¬ Plausible(ticket, be require to attend event)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.74
Salient(ticket, be require to see game)
Evidence: 0.72
¬ Salient(ticket, be require to attend event)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.74
Salient(ticket, be require to see game)
Evidence: 0.92
¬ Salient(ticket, be used to allow you to do many thing)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.29
Typical(ticket, be require to see game)
Evidence: 0.33
¬ Typical(ticket, be require to attend event)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.74
Salient(ticket, be require to see game)
Evidence: 0.87
¬ Salient(ticket, be need to get into activity)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.57
Remarkable(ticket, be require to see game)
Evidence: 0.73
¬ Remarkable(ticket, be require to attend event)
0.46
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.82
Evidence: 0.57
Remarkable(ticket, be require to see game)
Evidence: 0.81
¬ Remarkable(ticket, be used to allow you to do many thing)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.57
Remarkable(ticket, be require to see game)
Evidence: 0.78
¬ Remarkable(ticket, be need to get into activity)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.44
Plausible(ticket, be require to see game)
Evidence: 0.60
¬ Plausible(ticket, be need to get into activity)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.82
Evidence: 0.44
Plausible(ticket, be require to see game)
Evidence: 0.79
¬ Plausible(ticket, be used to allow you to do many thing)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.79
Evidence: 0.29
Typical(ticket, be require to see game)
Evidence: 0.79
¬ Typical(ticket, be used to watch baseball game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.74
Salient(ticket, be require to see game)
Evidence: 0.29
¬ Typical(ticket, be require to see game)
Evidence: 0.57
¬ Remarkable(ticket, be require to see game)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.44
Plausible(ticket, be require to see game)
Evidence: 0.29
¬ Typical(ticket, be require to see game)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.57
¬ Remarkable(ticket, be require to see game)
Evidence: 0.14
¬ Typical(gift, be used to something good to receive)
0.35
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.57
¬ Remarkable(ticket, be require to see game)
Evidence: 0.15
¬ Typical(gift, be used to something good to give)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.57
¬ Remarkable(ticket, be require to see game)
Evidence: 0.61
¬ Typical(movie ticket, be used to go to see show)
0.05
Rule weight: 0.14
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.57
¬ Remarkable(ticket, be require to see game)
Evidence: 0.84
¬ Typical(fan, make wave at ball game)
0.05
Rule weight: 0.14
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.57
¬ Remarkable(ticket, be require to see game)
Evidence: 0.85
¬ Typical(fan, arrive at game)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.29
Typical(ticket, be require to see game)
Evidence: 0.14
¬ Typical(gift, be used to something good to receive)
0.33
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.29
Typical(ticket, be require to see game)
Evidence: 0.15
¬ Typical(gift, be used to something good to give)