ticket: get you in

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gift
Weight: 0.64
, prize
Weight: 0.63
, package
Weight: 0.62
, merchandise
Weight: 0.59
Siblings movie ticket
Weight: 0.76
, return ticket
Weight: 0.75
, theater ticket
Weight: 0.74
, fan
Weight: 0.59
, delegate
Weight: 0.50

Related properties

Property Similarity
get you in 1.00
get you in door 0.86
be at your pocke 0.84
be at your pcoket 0.84
be used to make yourself cool 0.84
be used to allow you to do many thing 0.84
be used to get into theatre 0.82
be used to something good to receive 0.82
make me feel love 0.82
be used to something good to give 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.69
Plausible(gift, be used to something good to receive)
Evidence: 0.10
¬ Typical(ticket, get you in)
0.52
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.63
Plausible(gift, be used to something good to give)
Evidence: 0.10
¬ Typical(ticket, get you in)
0.51
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.25
Plausible(gift, make me feel love)
Evidence: 0.10
¬ Typical(ticket, get you in)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.79
Plausible(ticket, get you in)
Evidence: 0.25
¬ Plausible(gift, make me feel love)
0.07
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.79
Plausible(ticket, get you in)
Evidence: 0.63
¬ Plausible(gift, be used to something good to give)
0.07
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.79
Plausible(ticket, get you in)
Evidence: 0.69
¬ Plausible(gift, be used to something good to receive)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.80
¬ Remarkable(ticket, get you in)
Evidence: 0.32
¬ Remarkable(gift, make me feel love)
0.19
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.82
Evidence: 0.80
¬ Remarkable(ticket, get you in)
Evidence: 0.75
¬ Remarkable(gift, be used to something good to receive)
0.17
Rule weight: 0.58
Evidence weight: 0.36
Similarity weight: 0.82
Evidence: 0.80
¬ Remarkable(ticket, get you in)
Evidence: 0.80
¬ Remarkable(gift, be used to something good to give)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.80
¬ Remarkable(ticket, get you in)
Evidence: 0.04
¬ Remarkable(return ticket, be at your pcoket)
0.09
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.80
¬ Remarkable(ticket, get you in)
Evidence: 0.21
¬ Remarkable(return ticket, be at your pocke)
0.07
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.80
¬ Remarkable(ticket, get you in)
Evidence: 0.41
¬ Remarkable(movie ticket, be used to get into theatre)
0.03
Rule weight: 0.13
Evidence weight: 0.26
Similarity weight: 0.84
Evidence: 0.80
¬ Remarkable(ticket, get you in)
Evidence: 0.92
¬ Remarkable(fan, be used to make yourself cool)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.69
Plausible(gift, be used to something good to receive)
Evidence: 0.80
Remarkable(ticket, get you in)
Evidence: 0.79
¬ Plausible(ticket, get you in)
0.32
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.63
Plausible(gift, be used to something good to give)
Evidence: 0.80
Remarkable(ticket, get you in)
Evidence: 0.79
¬ Plausible(ticket, get you in)
0.30
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.25
Plausible(gift, make me feel love)
Evidence: 0.80
Remarkable(ticket, get you in)
Evidence: 0.79
¬ Plausible(ticket, get you in)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.79
Plausible(ticket, get you in)
Evidence: 0.92
Remarkable(fan, be used to make yourself cool)
Evidence: 0.40
¬ Plausible(fan, be used to make yourself cool)
0.49
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.79
Plausible(ticket, get you in)
Evidence: 0.04
Remarkable(return ticket, be at your pcoket)
Evidence: 0.20
¬ Plausible(return ticket, be at your pcoket)
0.48
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.79
Plausible(ticket, get you in)
Evidence: 0.21
Remarkable(return ticket, be at your pocke)
Evidence: 0.35
¬ Plausible(return ticket, be at your pocke)
0.48
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.79
Plausible(ticket, get you in)
Evidence: 0.41
Remarkable(movie ticket, be used to get into theatre)
Evidence: 0.30
¬ Plausible(movie ticket, be used to get into theatre)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.79
Plausible(ticket, get you in)
Evidence: 0.91
¬ Salient(ticket, get you in)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.91
Salient(ticket, get you in)
Evidence: 0.49
¬ Salient(ticket, get you in door)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.80
Remarkable(ticket, get you in)
Evidence: 0.32
¬ Remarkable(ticket, get you in door)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.79
Plausible(ticket, get you in)
Evidence: 0.38
¬ Plausible(ticket, get you in door)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.91
Salient(ticket, get you in)
Evidence: 0.92
¬ Salient(ticket, be used to allow you to do many thing)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.10
Typical(ticket, get you in)
Evidence: 0.09
¬ Typical(ticket, be used to allow you to do many thing)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.80
Remarkable(ticket, get you in)
Evidence: 0.81
¬ Remarkable(ticket, be used to allow you to do many thing)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.79
Plausible(ticket, get you in)
Evidence: 0.79
¬ Plausible(ticket, be used to allow you to do many thing)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.10
Typical(ticket, get you in)
Evidence: 0.37
¬ Typical(ticket, get you in door)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.91
Salient(ticket, get you in)
Evidence: 0.10
¬ Typical(ticket, get you in)
Evidence: 0.80
¬ Remarkable(ticket, get you in)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.79
Plausible(ticket, get you in)
Evidence: 0.10
¬ Typical(ticket, get you in)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.80
¬ Remarkable(ticket, get you in)
Evidence: 0.14
¬ Typical(gift, be used to something good to receive)
0.37
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.80
¬ Remarkable(ticket, get you in)
Evidence: 0.15
¬ Typical(gift, be used to something good to give)
0.25
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.82
Evidence: 0.80
¬ Remarkable(ticket, get you in)
Evidence: 0.49
¬ Typical(gift, make me feel love)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.80
¬ Remarkable(ticket, get you in)
Evidence: 0.20
¬ Typical(fan, be used to make yourself cool)
0.08
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 0.84
Evidence: 0.80
¬ Remarkable(ticket, get you in)
Evidence: 0.41
¬ Typical(return ticket, be at your pocke)
0.08
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.80
¬ Remarkable(ticket, get you in)
Evidence: 0.39
¬ Typical(movie ticket, be used to get into theatre)
0.04
Rule weight: 0.14
Evidence weight: 0.36
Similarity weight: 0.84
Evidence: 0.80
¬ Remarkable(ticket, get you in)
Evidence: 0.80
¬ Typical(return ticket, be at your pcoket)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.10
Typical(ticket, get you in)
Evidence: 0.14
¬ Typical(gift, be used to something good to receive)
0.34
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.10
Typical(ticket, get you in)
Evidence: 0.15
¬ Typical(gift, be used to something good to give)
0.22
Rule weight: 0.48
Evidence weight: 0.56
Similarity weight: 0.82
Evidence: 0.10
Typical(ticket, get you in)
Evidence: 0.49
¬ Typical(gift, make me feel love)