ticket: get you in door

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gift
Weight: 0.64
, prize
Weight: 0.63
, package
Weight: 0.62
, merchandise
Weight: 0.59
Siblings movie ticket
Weight: 0.76
, return ticket
Weight: 0.75
, theater ticket
Weight: 0.74
, fan
Weight: 0.59
, delegate
Weight: 0.50

Related properties

Property Similarity
get you in door 1.00
be at front door 0.89
get you in 0.86
get you past gate 0.82
be at your house 0.80
be at window 0.80
be used to get home 0.79
be used to get into theatre 0.78
be used to go back home 0.77
be used to allow you to do many thing 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.40
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.89
Evidence: 0.13
Plausible(package, be at front door)
Evidence: 0.37
¬ Typical(ticket, get you in door)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.38
Plausible(ticket, get you in door)
Evidence: 0.13
¬ Plausible(package, be at front door)

Remarkability exclusitivity betweem a parent and a child

0.49
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.32
¬ Remarkable(ticket, get you in door)
Evidence: 0.13
¬ Remarkable(package, be at front door)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.32
¬ Remarkable(ticket, get you in door)
Evidence: 0.06
¬ Remarkable(fan, be at your house)
0.10
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.32
¬ Remarkable(ticket, get you in door)
Evidence: 0.19
¬ Remarkable(return ticket, be used to get home)
0.10
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.32
¬ Remarkable(ticket, get you in door)
Evidence: 0.28
¬ Remarkable(fan, be at window)
0.09
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.32
¬ Remarkable(ticket, get you in door)
Evidence: 0.26
¬ Remarkable(return ticket, be used to go back home)
0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.32
¬ Remarkable(ticket, get you in door)
Evidence: 0.41
¬ Remarkable(movie ticket, be used to get into theatre)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.13
Plausible(package, be at front door)
Evidence: 0.32
Remarkable(ticket, get you in door)
Evidence: 0.38
¬ Plausible(ticket, get you in door)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.38
Plausible(ticket, get you in door)
Evidence: 0.28
Remarkable(fan, be at window)
Evidence: 0.06
¬ Plausible(fan, be at window)
0.42
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.38
Plausible(ticket, get you in door)
Evidence: 0.06
Remarkable(fan, be at your house)
Evidence: 0.21
¬ Plausible(fan, be at your house)
0.42
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.38
Plausible(ticket, get you in door)
Evidence: 0.41
Remarkable(movie ticket, be used to get into theatre)
Evidence: 0.30
¬ Plausible(movie ticket, be used to get into theatre)
0.40
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.38
Plausible(ticket, get you in door)
Evidence: 0.19
Remarkable(return ticket, be used to get home)
Evidence: 0.30
¬ Plausible(return ticket, be used to get home)
0.40
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.38
Plausible(ticket, get you in door)
Evidence: 0.26
Remarkable(return ticket, be used to go back home)
Evidence: 0.29
¬ Plausible(return ticket, be used to go back home)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.38
Plausible(ticket, get you in door)
Evidence: 0.49
¬ Salient(ticket, get you in door)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.37
Typical(ticket, get you in door)
Evidence: 0.10
¬ Typical(ticket, get you in)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.37
Typical(ticket, get you in door)
Evidence: 0.17
¬ Typical(ticket, get you past gate)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.37
Typical(ticket, get you in door)
Evidence: 0.09
¬ Typical(ticket, be used to allow you to do many thing)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.82
Evidence: 0.38
Plausible(ticket, get you in door)
Evidence: 0.69
¬ Plausible(ticket, get you past gate)
0.40
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.82
Evidence: 0.32
Remarkable(ticket, get you in door)
Evidence: 0.63
¬ Remarkable(ticket, get you past gate)
0.39
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.86
Evidence: 0.49
Salient(ticket, get you in door)
Evidence: 0.91
¬ Salient(ticket, get you in)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.82
Evidence: 0.49
Salient(ticket, get you in door)
Evidence: 0.90
¬ Salient(ticket, get you past gate)
0.38
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.86
Evidence: 0.38
Plausible(ticket, get you in door)
Evidence: 0.79
¬ Plausible(ticket, get you in)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.49
Salient(ticket, get you in door)
Evidence: 0.92
¬ Salient(ticket, be used to allow you to do many thing)
0.34
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.86
Evidence: 0.32
Remarkable(ticket, get you in door)
Evidence: 0.80
¬ Remarkable(ticket, get you in)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.38
Plausible(ticket, get you in door)
Evidence: 0.79
¬ Plausible(ticket, be used to allow you to do many thing)
0.30
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.77
Evidence: 0.32
Remarkable(ticket, get you in door)
Evidence: 0.81
¬ Remarkable(ticket, be used to allow you to do many thing)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.49
Salient(ticket, get you in door)
Evidence: 0.37
¬ Typical(ticket, get you in door)
Evidence: 0.32
¬ Remarkable(ticket, get you in door)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.38
Plausible(ticket, get you in door)
Evidence: 0.37
¬ Typical(ticket, get you in door)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.32
¬ Remarkable(ticket, get you in door)
Evidence: 0.74
¬ Typical(package, be at front door)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.32
¬ Remarkable(ticket, get you in door)
Evidence: 0.39
¬ Typical(movie ticket, be used to get into theatre)
0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.32
¬ Remarkable(ticket, get you in door)
Evidence: 0.47
¬ Typical(return ticket, be used to get home)
0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.32
¬ Remarkable(ticket, get you in door)
Evidence: 0.46
¬ Typical(return ticket, be used to go back home)
0.08
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.32
¬ Remarkable(ticket, get you in door)
Evidence: 0.79
¬ Typical(fan, be at your house)
0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.32
¬ Remarkable(ticket, get you in door)
Evidence: 0.84
¬ Typical(fan, be at window)

Typicality inheritance from parent to child

0.23
Rule weight: 0.48
Evidence weight: 0.53
Similarity weight: 0.89
Evidence: 0.37
Typical(ticket, get you in door)
Evidence: 0.74
¬ Typical(package, be at front door)