token: be at machine that dispense token

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.57
, item
Weight: 0.56
, prize
Weight: 0.51
, game
Weight: 0.50
, word
Weight: 0.49
Siblings thimble
Weight: 0.38
, debit card
Weight: 0.32
, business card
Weight: 0.31
, cash register
Weight: 0.31
, movie ticket
Weight: 0.31

Related properties

Property Similarity
be at machine that dispense token 1.00
be used to use in game machine 0.80
get money from atm machine 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.41
¬ Remarkable(token, be at machine that dispense token)
Evidence: 0.06
¬ Remarkable(debit card, get money from atm machine)

Remarkability from sibling implausibility

0.18
Rule weight: 0.60
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.12
Plausible(token, be at machine that dispense token)
Evidence: 0.06
Remarkable(debit card, get money from atm machine)
Evidence: 0.73
¬ Plausible(debit card, get money from atm machine)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.12
Plausible(token, be at machine that dispense token)
Evidence: 0.45
¬ Salient(token, be at machine that dispense token)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.45
Salient(token, be at machine that dispense token)
Evidence: 0.18
¬ Salient(token, be used to use in game machine)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.41
Remarkable(token, be at machine that dispense token)
Evidence: 0.19
¬ Remarkable(token, be used to use in game machine)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.12
Plausible(token, be at machine that dispense token)
Evidence: 0.20
¬ Plausible(token, be used to use in game machine)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.60
Typical(token, be at machine that dispense token)
Evidence: 0.59
¬ Typical(token, be used to use in game machine)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.45
Salient(token, be at machine that dispense token)
Evidence: 0.60
¬ Typical(token, be at machine that dispense token)
Evidence: 0.41
¬ Remarkable(token, be at machine that dispense token)

Typical implies Plausible

0.22
Rule weight: 0.48
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.12
Plausible(token, be at machine that dispense token)
Evidence: 0.60
¬ Typical(token, be at machine that dispense token)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.41
¬ Remarkable(token, be at machine that dispense token)
Evidence: 0.73
¬ Typical(debit card, get money from atm machine)