token: be used to use in game machine

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.57
, item
Weight: 0.56
, prize
Weight: 0.51
, game
Weight: 0.50
, word
Weight: 0.49
Siblings thimble
Weight: 0.38
, debit card
Weight: 0.32
, business card
Weight: 0.31
, cash register
Weight: 0.31
, movie ticket
Weight: 0.31

Related properties

Property Similarity
be used to use in game machine 1.00
be used to play game 0.83
get money from atm machine 0.80
be used to play video game 0.80
be at machine that dispense token 0.80
be used to play 0.78
be at slot machine 0.77
be used to playinh 0.76
be for play 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.43
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.77
Plausible(game, be for play)
Evidence: 0.59
¬ Typical(token, be used to use in game machine)
0.43
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.70
Plausible(game, be used to play)
Evidence: 0.59
¬ Typical(token, be used to use in game machine)
0.27
Rule weight: 0.66
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.22
Plausible(game, be used to playinh)
Evidence: 0.59
¬ Typical(token, be used to use in game machine)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.20
Plausible(token, be used to use in game machine)
Evidence: 0.22
¬ Plausible(game, be used to playinh)
0.03
Rule weight: 0.09
Evidence weight: 0.44
Similarity weight: 0.78
Evidence: 0.20
Plausible(token, be used to use in game machine)
Evidence: 0.70
¬ Plausible(game, be used to play)
0.03
Rule weight: 0.09
Evidence weight: 0.39
Similarity weight: 0.75
Evidence: 0.20
Plausible(token, be used to use in game machine)
Evidence: 0.77
¬ Plausible(game, be for play)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.19
¬ Remarkable(token, be used to use in game machine)
Evidence: 0.41
¬ Remarkable(game, be used to playinh)
0.37
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.19
¬ Remarkable(token, be used to use in game machine)
Evidence: 0.88
¬ Remarkable(game, be used to play)
0.36
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.19
¬ Remarkable(token, be used to use in game machine)
Evidence: 0.87
¬ Remarkable(game, be for play)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.19
¬ Remarkable(token, be used to use in game machine)
Evidence: 0.06
¬ Remarkable(debit card, get money from atm machine)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.70
Plausible(game, be used to play)
Evidence: 0.19
Remarkable(token, be used to use in game machine)
Evidence: 0.20
¬ Plausible(token, be used to use in game machine)
0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.77
Plausible(game, be for play)
Evidence: 0.19
Remarkable(token, be used to use in game machine)
Evidence: 0.20
¬ Plausible(token, be used to use in game machine)
0.28
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.22
Plausible(game, be used to playinh)
Evidence: 0.19
Remarkable(token, be used to use in game machine)
Evidence: 0.20
¬ Plausible(token, be used to use in game machine)

Remarkability from sibling implausibility

0.22
Rule weight: 0.60
Evidence weight: 0.45
Similarity weight: 0.80
Evidence: 0.20
Plausible(token, be used to use in game machine)
Evidence: 0.06
Remarkable(debit card, get money from atm machine)
Evidence: 0.73
¬ Plausible(debit card, get money from atm machine)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.20
Plausible(token, be used to use in game machine)
Evidence: 0.18
¬ Salient(token, be used to use in game machine)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.20
Plausible(token, be used to use in game machine)
Evidence: 0.09
¬ Plausible(token, be used to play game)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.18
Salient(token, be used to use in game machine)
Evidence: 0.02
¬ Salient(token, be at slot machine)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.19
Remarkable(token, be used to use in game machine)
Evidence: 0.04
¬ Remarkable(token, be at slot machine)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.18
Salient(token, be used to use in game machine)
Evidence: 0.10
¬ Salient(token, be used to play video game)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.19
Remarkable(token, be used to use in game machine)
Evidence: 0.11
¬ Remarkable(token, be used to play video game)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.18
Salient(token, be used to use in game machine)
Evidence: 0.59
¬ Typical(token, be used to use in game machine)
Evidence: 0.19
¬ Remarkable(token, be used to use in game machine)

Typical implies Plausible

0.25
Rule weight: 0.48
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.20
Plausible(token, be used to use in game machine)
Evidence: 0.59
¬ Typical(token, be used to use in game machine)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.19
¬ Remarkable(token, be used to use in game machine)
Evidence: 0.11
¬ Typical(game, be used to play)
0.38
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.19
¬ Remarkable(token, be used to use in game machine)
Evidence: 0.09
¬ Typical(game, be for play)
0.35
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.19
¬ Remarkable(token, be used to use in game machine)
Evidence: 0.50
¬ Typical(game, be used to playinh)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.19
¬ Remarkable(token, be used to use in game machine)
Evidence: 0.73
¬ Typical(debit card, get money from atm machine)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.59
Typical(token, be used to use in game machine)
Evidence: 0.11
¬ Typical(game, be used to play)
0.35
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.59
Typical(token, be used to use in game machine)
Evidence: 0.09
¬ Typical(game, be for play)
0.29
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.59
Typical(token, be used to use in game machine)
Evidence: 0.50
¬ Typical(game, be used to playinh)