toy: make baby mad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents merchandise
Weight: 0.61
, item
Weight: 0.59
, object
Weight: 0.59
, gift
Weight: 0.59
Siblings toy soldier
Weight: 0.75
, toy car
Weight: 0.72
, doll
Weight: 0.66
, vibrator
Weight: 0.64
, candy cane
Weight: 0.63

Related properties

Property Similarity
make baby mad 1.00
grow baby 0.83
be important to child 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.59
Plausible(toy, make baby mad)
Evidence: 0.49
¬ Salient(toy, make baby mad)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.49
Salient(toy, make baby mad)
Evidence: 0.19
¬ Salient(toy, grow baby)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.59
Plausible(toy, make baby mad)
Evidence: 0.25
¬ Plausible(toy, grow baby)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.33
Remarkable(toy, make baby mad)
Evidence: 0.16
¬ Remarkable(toy, grow baby)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.76
Typical(toy, make baby mad)
Evidence: 0.51
¬ Typical(toy, grow baby)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.76
Typical(toy, make baby mad)
Evidence: 0.86
¬ Typical(toy, be important to child)
0.42
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.59
Plausible(toy, make baby mad)
Evidence: 0.83
¬ Plausible(toy, be important to child)
0.34
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.75
Evidence: 0.49
Salient(toy, make baby mad)
Evidence: 0.91
¬ Salient(toy, be important to child)
0.34
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.75
Evidence: 0.33
Remarkable(toy, make baby mad)
Evidence: 0.69
¬ Remarkable(toy, be important to child)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.49
Salient(toy, make baby mad)
Evidence: 0.76
¬ Typical(toy, make baby mad)
Evidence: 0.33
¬ Remarkable(toy, make baby mad)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.59
Plausible(toy, make baby mad)
Evidence: 0.76
¬ Typical(toy, make baby mad)