travel: requires time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents air travel
Weight: 0.74
, adventure
Weight: 0.62
, gift
Weight: 0.62
, traveler
Weight: 0.59
, service
Weight: 0.59
Siblings trip
Weight: 0.62
, time travel
Weight: 0.38
, vacation
Weight: 0.33
, postal service
Weight: 0.33
, ticket
Weight: 0.33

Related properties

Property Similarity
requires time 1.00
requires have money 0.78
be require to see game 0.78
be used to spend time with family 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.54
¬ Remarkable(travel, requires time)
Evidence: 0.57
¬ Remarkable(ticket, be require to see game)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.52
Plausible(travel, requires time)
Evidence: 0.57
Remarkable(ticket, be require to see game)
Evidence: 0.44
¬ Plausible(ticket, be require to see game)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.52
Plausible(travel, requires time)
Evidence: 0.85
¬ Salient(travel, requires time)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.85
Salient(travel, requires time)
Evidence: 0.77
¬ Salient(travel, be used to spend time with family)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.52
Plausible(travel, requires time)
Evidence: 0.31
¬ Plausible(travel, be used to spend time with family)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.54
Remarkable(travel, requires time)
Evidence: 0.42
¬ Remarkable(travel, be used to spend time with family)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.30
Typical(travel, requires time)
Evidence: 0.46
¬ Typical(travel, be used to spend time with family)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.85
Salient(travel, requires time)
Evidence: 0.30
¬ Typical(travel, requires time)
Evidence: 0.54
¬ Remarkable(travel, requires time)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.52
Plausible(travel, requires time)
Evidence: 0.30
¬ Typical(travel, requires time)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.54
¬ Remarkable(travel, requires time)
Evidence: 0.29
¬ Typical(ticket, be require to see game)