uncle: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents family member
Weight: 0.69
, friend
Weight: 0.67
, brother
Weight: 0.64
, man
Weight: 0.64
Siblings cousin
Weight: 0.66
, dad
Weight: 0.65
, father
Weight: 0.40
, grandfather
Weight: 0.39
, nephew
Weight: 0.39

Related properties

Property Similarity
be used to fun 1.00
be fun 0.99
be used to laugh with 0.78
laugh at your joke 0.78
be used to love 0.76
be used to make you happy 0.75
experience love 0.75
make you feel good and happy 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.37
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.64
Plausible(friend, make you feel good and happy)
Evidence: 0.73
¬ Typical(uncle, be used to fun)
0.35
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.59
Plausible(friend, be used to make you happy)
Evidence: 0.73
¬ Typical(uncle, be used to fun)
0.29
Rule weight: 0.66
Evidence weight: 0.44
Similarity weight: 0.99
Evidence: 0.24
Plausible(friend, be fun)
Evidence: 0.73
¬ Typical(uncle, be used to fun)
0.15
Rule weight: 0.66
Evidence weight: 0.30
Similarity weight: 0.76
Evidence: 0.04
Plausible(brother, be used to love)
Evidence: 0.73
¬ Typical(uncle, be used to fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.99
Evidence: 0.04
Plausible(uncle, be used to fun)
Evidence: 0.24
¬ Plausible(friend, be fun)
0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.04
Plausible(uncle, be used to fun)
Evidence: 0.04
¬ Plausible(brother, be used to love)
0.03
Rule weight: 0.09
Evidence weight: 0.44
Similarity weight: 0.75
Evidence: 0.04
Plausible(uncle, be used to fun)
Evidence: 0.59
¬ Plausible(friend, be used to make you happy)
0.03
Rule weight: 0.09
Evidence weight: 0.38
Similarity weight: 0.75
Evidence: 0.04
Plausible(uncle, be used to fun)
Evidence: 0.64
¬ Plausible(friend, make you feel good and happy)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.99
Evidence: 0.60
¬ Remarkable(uncle, be used to fun)
Evidence: 0.51
¬ Remarkable(friend, be fun)
0.31
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(uncle, be used to fun)
Evidence: 0.49
¬ Remarkable(brother, be used to love)
0.20
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.75
Evidence: 0.60
¬ Remarkable(uncle, be used to fun)
Evidence: 0.88
¬ Remarkable(friend, be used to make you happy)
0.20
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.75
Evidence: 0.60
¬ Remarkable(uncle, be used to fun)
Evidence: 0.89
¬ Remarkable(friend, make you feel good and happy)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.99
Evidence: 0.24
Plausible(friend, be fun)
Evidence: 0.60
Remarkable(uncle, be used to fun)
Evidence: 0.04
¬ Plausible(uncle, be used to fun)
0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.59
Plausible(friend, be used to make you happy)
Evidence: 0.60
Remarkable(uncle, be used to fun)
Evidence: 0.04
¬ Plausible(uncle, be used to fun)
0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.04
Plausible(brother, be used to love)
Evidence: 0.60
Remarkable(uncle, be used to fun)
Evidence: 0.04
¬ Plausible(uncle, be used to fun)
0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.64
Plausible(friend, make you feel good and happy)
Evidence: 0.60
Remarkable(uncle, be used to fun)
Evidence: 0.04
¬ Plausible(uncle, be used to fun)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.04
Plausible(uncle, be used to fun)
Evidence: 0.56
¬ Salient(uncle, be used to fun)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.56
Salient(uncle, be used to fun)
Evidence: 0.73
¬ Typical(uncle, be used to fun)
Evidence: 0.60
¬ Remarkable(uncle, be used to fun)

Typical implies Plausible

0.14
Rule weight: 0.48
Evidence weight: 0.30
Similarity weight: 1.00
Evidence: 0.04
Plausible(uncle, be used to fun)
Evidence: 0.73
¬ Typical(uncle, be used to fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.70
Similarity weight: 0.99
Evidence: 0.60
¬ Remarkable(uncle, be used to fun)
Evidence: 0.49
¬ Typical(friend, be fun)
0.35
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.60
¬ Remarkable(uncle, be used to fun)
Evidence: 0.15
¬ Typical(friend, make you feel good and happy)
0.35
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.60
¬ Remarkable(uncle, be used to fun)
Evidence: 0.17
¬ Typical(friend, be used to make you happy)
0.21
Rule weight: 0.51
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(uncle, be used to fun)
Evidence: 0.77
¬ Typical(brother, be used to love)

Typicality inheritance from parent to child

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.99
Evidence: 0.73
Typical(uncle, be used to fun)
Evidence: 0.49
¬ Typical(friend, be fun)
0.35
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.73
Typical(uncle, be used to fun)
Evidence: 0.15
¬ Typical(friend, make you feel good and happy)
0.35
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.73
Typical(uncle, be used to fun)
Evidence: 0.17
¬ Typical(friend, be used to make you happy)
0.29
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.73
Typical(uncle, be used to fun)
Evidence: 0.77
¬ Typical(brother, be used to love)