uncle: be used to play with

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents family member
Weight: 0.69
, friend
Weight: 0.67
, brother
Weight: 0.64
, man
Weight: 0.64
Siblings cousin
Weight: 0.66
, dad
Weight: 0.65
, father
Weight: 0.40
, grandfather
Weight: 0.39
, nephew
Weight: 0.39

Related properties

Property Similarity
be used to play with 1.00
be used to play 0.95
be used to play game with 0.94
play game together 0.88
wants to play game 0.88
play game with their son 0.84
wants to play game with their son 0.84
be happy because he win 0.77
be used to for make you feel good 0.76
feel wind against his face 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.36
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.55
Plausible(man, be used to for make you feel good)
Evidence: 0.62
¬ Typical(uncle, be used to play with)
0.34
Rule weight: 0.66
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.21
Plausible(friend, be used to play with)
Evidence: 0.62
¬ Typical(uncle, be used to play with)
0.25
Rule weight: 0.66
Evidence weight: 0.40
Similarity weight: 0.94
Evidence: 0.03
Plausible(brother, be used to play game with)
Evidence: 0.62
¬ Typical(uncle, be used to play with)
0.24
Rule weight: 0.66
Evidence weight: 0.41
Similarity weight: 0.88
Evidence: 0.04
Plausible(family member, play game together)
Evidence: 0.62
¬ Typical(uncle, be used to play with)

Plausibility inheritance from parent to child

0.09
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.08
Plausible(uncle, be used to play with)
Evidence: 0.03
¬ Plausible(brother, be used to play game with)
0.08
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.08
Plausible(uncle, be used to play with)
Evidence: 0.04
¬ Plausible(family member, play game together)
0.07
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.08
Plausible(uncle, be used to play with)
Evidence: 0.21
¬ Plausible(friend, be used to play with)
0.04
Rule weight: 0.09
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.08
Plausible(uncle, be used to play with)
Evidence: 0.55
¬ Plausible(man, be used to for make you feel good)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.60
¬ Remarkable(uncle, be used to play with)
Evidence: 0.46
¬ Remarkable(friend, be used to play with)
0.36
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.94
Evidence: 0.60
¬ Remarkable(uncle, be used to play with)
Evidence: 0.56
¬ Remarkable(brother, be used to play game with)
0.35
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.60
¬ Remarkable(uncle, be used to play with)
Evidence: 0.52
¬ Remarkable(family member, play game together)
0.22
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(uncle, be used to play with)
Evidence: 0.84
¬ Remarkable(man, be used to for make you feel good)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.84
Evidence: 0.60
¬ Remarkable(uncle, be used to play with)
Evidence: 0.87
¬ Remarkable(father, play game with their son)
0.05
Rule weight: 0.13
Evidence weight: 0.47
Similarity weight: 0.84
Evidence: 0.60
¬ Remarkable(uncle, be used to play with)
Evidence: 0.89
¬ Remarkable(father, wants to play game with their son)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.21
Plausible(friend, be used to play with)
Evidence: 0.60
Remarkable(uncle, be used to play with)
Evidence: 0.08
¬ Plausible(uncle, be used to play with)
0.38
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.03
Plausible(brother, be used to play game with)
Evidence: 0.60
Remarkable(uncle, be used to play with)
Evidence: 0.08
¬ Plausible(uncle, be used to play with)
0.36
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.04
Plausible(family member, play game together)
Evidence: 0.60
Remarkable(uncle, be used to play with)
Evidence: 0.08
¬ Plausible(uncle, be used to play with)
0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.55
Plausible(man, be used to for make you feel good)
Evidence: 0.60
Remarkable(uncle, be used to play with)
Evidence: 0.08
¬ Plausible(uncle, be used to play with)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.08
Plausible(uncle, be used to play with)
Evidence: 0.89
Remarkable(father, wants to play game with their son)
Evidence: 0.14
¬ Plausible(father, wants to play game with their son)
0.49
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.08
Plausible(uncle, be used to play with)
Evidence: 0.87
Remarkable(father, play game with their son)
Evidence: 0.19
¬ Plausible(father, play game with their son)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.08
Plausible(uncle, be used to play with)
Evidence: 0.61
¬ Salient(uncle, be used to play with)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.61
Salient(uncle, be used to play with)
Evidence: 0.62
¬ Typical(uncle, be used to play with)
Evidence: 0.60
¬ Remarkable(uncle, be used to play with)

Typical implies Plausible

0.21
Rule weight: 0.48
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.08
Plausible(uncle, be used to play with)
Evidence: 0.62
¬ Typical(uncle, be used to play with)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.60
¬ Remarkable(uncle, be used to play with)
Evidence: 0.54
¬ Typical(friend, be used to play with)
0.34
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(uncle, be used to play with)
Evidence: 0.22
¬ Typical(man, be used to for make you feel good)
0.25
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.88
Evidence: 0.60
¬ Remarkable(uncle, be used to play with)
Evidence: 0.75
¬ Typical(family member, play game together)
0.23
Rule weight: 0.51
Evidence weight: 0.48
Similarity weight: 0.94
Evidence: 0.60
¬ Remarkable(uncle, be used to play with)
Evidence: 0.87
¬ Typical(brother, be used to play game with)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.60
¬ Remarkable(uncle, be used to play with)
Evidence: 0.35
¬ Typical(father, play game with their son)
0.09
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.60
¬ Remarkable(uncle, be used to play with)
Evidence: 0.37
¬ Typical(father, wants to play game with their son)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.62
Typical(uncle, be used to play with)
Evidence: 0.54
¬ Typical(friend, be used to play with)
0.34
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.62
Typical(uncle, be used to play with)
Evidence: 0.22
¬ Typical(man, be used to for make you feel good)
0.31
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.94
Evidence: 0.62
Typical(uncle, be used to play with)
Evidence: 0.87
¬ Typical(brother, be used to play game with)
0.30
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.62
Typical(uncle, be used to play with)
Evidence: 0.75
¬ Typical(family member, play game together)