underground area: be used to create bargain basement

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to create bargain basement 1.00
be used to have basement 0.83
be used to create play room 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.54
Plausible(underground area, be used to create bargain basement)
Evidence: 0.03
¬ Salient(underground area, be used to create bargain basement)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.93
Typical(underground area, be used to create bargain basement)
Evidence: 0.86
¬ Typical(underground area, be used to have basement)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.03
Salient(underground area, be used to create bargain basement)
Evidence: 0.08
¬ Salient(underground area, be used to have basement)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.03
Salient(underground area, be used to create bargain basement)
Evidence: 0.03
¬ Salient(underground area, be used to create play room)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.06
Remarkable(underground area, be used to create bargain basement)
Evidence: 0.11
¬ Remarkable(underground area, be used to have basement)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.93
Typical(underground area, be used to create bargain basement)
Evidence: 0.88
¬ Typical(underground area, be used to create play room)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.06
Remarkable(underground area, be used to create bargain basement)
Evidence: 0.07
¬ Remarkable(underground area, be used to create play room)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.54
Plausible(underground area, be used to create bargain basement)
Evidence: 0.57
¬ Plausible(underground area, be used to have basement)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.54
Plausible(underground area, be used to create bargain basement)
Evidence: 0.59
¬ Plausible(underground area, be used to create play room)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.03
Salient(underground area, be used to create bargain basement)
Evidence: 0.93
¬ Typical(underground area, be used to create bargain basement)
Evidence: 0.06
¬ Remarkable(underground area, be used to create bargain basement)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.54
Plausible(underground area, be used to create bargain basement)
Evidence: 0.93
¬ Typical(underground area, be used to create bargain basement)