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underground area
:
be used to create bargain basement
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to create bargain basement
1.00
be used to have basement
0.83
be used to create play room
0.78
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.28
Rule weight:
0.28
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.54
Plausible(
underground area
,
be used to create bargain basement
)
⋁
Evidence:
0.03
¬ Salient(
underground area
,
be used to create bargain basement
)
Similarity expansion
0.67
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.83
Evidence:
0.93
Typical(
underground area
,
be used to create bargain basement
)
⋁
Evidence:
0.86
¬ Typical(
underground area
,
be used to have basement
)
0.65
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.83
Evidence:
0.03
Salient(
underground area
,
be used to create bargain basement
)
⋁
Evidence:
0.08
¬ Salient(
underground area
,
be used to have basement
)
0.64
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.78
Evidence:
0.03
Salient(
underground area
,
be used to create bargain basement
)
⋁
Evidence:
0.03
¬ Salient(
underground area
,
be used to create play room
)
0.64
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.83
Evidence:
0.06
Remarkable(
underground area
,
be used to create bargain basement
)
⋁
Evidence:
0.11
¬ Remarkable(
underground area
,
be used to have basement
)
0.62
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.78
Evidence:
0.93
Typical(
underground area
,
be used to create bargain basement
)
⋁
Evidence:
0.88
¬ Typical(
underground area
,
be used to create play room
)
0.62
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.78
Evidence:
0.06
Remarkable(
underground area
,
be used to create bargain basement
)
⋁
Evidence:
0.07
¬ Remarkable(
underground area
,
be used to create play room
)
0.52
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.83
Evidence:
0.54
Plausible(
underground area
,
be used to create bargain basement
)
⋁
Evidence:
0.57
¬ Plausible(
underground area
,
be used to have basement
)
0.48
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.78
Evidence:
0.54
Plausible(
underground area
,
be used to create bargain basement
)
⋁
Evidence:
0.59
¬ Plausible(
underground area
,
be used to create play room
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.95
Similarity weight:
1.00
Evidence:
0.03
Salient(
underground area
,
be used to create bargain basement
)
⋁
Evidence:
0.93
¬ Typical(
underground area
,
be used to create bargain basement
)
⋁
Evidence:
0.06
¬ Remarkable(
underground area
,
be used to create bargain basement
)
Typical implies Plausible
0.27
Rule weight:
0.48
Evidence weight:
0.57
Similarity weight:
1.00
Evidence:
0.54
Plausible(
underground area
,
be used to create bargain basement
)
⋁
Evidence:
0.93
¬ Typical(
underground area
,
be used to create bargain basement
)