use computer: be used to learn skill

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents electronic device
Weight: 0.67
, equipment
Weight: 0.61
, device
Weight: 0.61
, thing
Weight: 0.58
, technology
Weight: 0.53
Siblings personal computer
Weight: 0.84
, laptop computer
Weight: 0.39
, computer monitor
Weight: 0.39
, computer network
Weight: 0.39
, computer program
Weight: 0.39

Related properties

Property Similarity
be used to learn skill 1.00
be used to learn new program 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.28
Plausible(use computer, be used to learn skill)
Evidence: 0.66
¬ Salient(use computer, be used to learn skill)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.28
Plausible(use computer, be used to learn skill)
Evidence: 0.09
¬ Plausible(use computer, be used to learn new program)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.66
Salient(use computer, be used to learn skill)
Evidence: 0.61
¬ Salient(use computer, be used to learn new program)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.44
Typical(use computer, be used to learn skill)
Evidence: 0.60
¬ Typical(use computer, be used to learn new program)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.57
Remarkable(use computer, be used to learn skill)
Evidence: 0.80
¬ Remarkable(use computer, be used to learn new program)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.66
Salient(use computer, be used to learn skill)
Evidence: 0.44
¬ Typical(use computer, be used to learn skill)
Evidence: 0.57
¬ Remarkable(use computer, be used to learn skill)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.28
Plausible(use computer, be used to learn skill)
Evidence: 0.44
¬ Typical(use computer, be used to learn skill)