vamp: be called vamp

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents monster
Weight: 0.55
, thing
Weight: 0.47
, character
Weight: 0.47
, vampire
Weight: 0.46
Siblings werewolf
Weight: 0.34
, heroine
Weight: 0.32
, demon
Weight: 0.32
, villain
Weight: 0.32
, ghost
Weight: 0.32

Related properties

Property Similarity
be called vamp 1.00
win in vamp 1v1 0.93

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.28
Plausible(vamp, be called vamp)
Evidence: 0.51
¬ Salient(vamp, be called vamp)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.93
Remarkable(vamp, be called vamp)
Evidence: 0.54
¬ Remarkable(vamp, win in vamp 1v1)
0.40
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.93
Evidence: 0.51
Salient(vamp, be called vamp)
Evidence: 0.99
¬ Salient(vamp, win in vamp 1v1)
0.25
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.93
Evidence: 0.28
Plausible(vamp, be called vamp)
Evidence: 0.96
¬ Plausible(vamp, win in vamp 1v1)
0.06
Rule weight: 0.85
Evidence weight: 0.08
Similarity weight: 0.93
Evidence: 0.07
Typical(vamp, be called vamp)
Evidence: 0.99
¬ Typical(vamp, win in vamp 1v1)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.51
Salient(vamp, be called vamp)
Evidence: 0.07
¬ Typical(vamp, be called vamp)
Evidence: 0.93
¬ Remarkable(vamp, be called vamp)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.28
Plausible(vamp, be called vamp)
Evidence: 0.07
¬ Typical(vamp, be called vamp)