vending machine: have braille

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
have braille 1.00
have braille on buttons 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.92
Plausible(vending machine, have braille)
Evidence: 0.48
¬ Salient(vending machine, have braille)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.92
Plausible(vending machine, have braille)
Evidence: 0.91
¬ Plausible(vending machine, have braille on buttons)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.30
Remarkable(vending machine, have braille)
Evidence: 0.24
¬ Remarkable(vending machine, have braille on buttons)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.48
Salient(vending machine, have braille)
Evidence: 0.41
¬ Salient(vending machine, have braille on buttons)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.68
Typical(vending machine, have braille)
Evidence: 0.71
¬ Typical(vending machine, have braille on buttons)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.48
Salient(vending machine, have braille)
Evidence: 0.68
¬ Typical(vending machine, have braille)
Evidence: 0.30
¬ Remarkable(vending machine, have braille)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.92
Plausible(vending machine, have braille)
Evidence: 0.68
¬ Typical(vending machine, have braille)