vending machine: have braille on buttons

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
have braille on buttons 1.00
have braille 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.91
Plausible(vending machine, have braille on buttons)
Evidence: 0.41
¬ Salient(vending machine, have braille on buttons)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.91
Plausible(vending machine, have braille on buttons)
Evidence: 0.92
¬ Plausible(vending machine, have braille)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.71
Typical(vending machine, have braille on buttons)
Evidence: 0.68
¬ Typical(vending machine, have braille)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.24
Remarkable(vending machine, have braille on buttons)
Evidence: 0.30
¬ Remarkable(vending machine, have braille)
0.56
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.91
Evidence: 0.41
Salient(vending machine, have braille on buttons)
Evidence: 0.48
¬ Salient(vending machine, have braille)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.41
Salient(vending machine, have braille on buttons)
Evidence: 0.71
¬ Typical(vending machine, have braille on buttons)
Evidence: 0.24
¬ Remarkable(vending machine, have braille on buttons)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.91
Plausible(vending machine, have braille on buttons)
Evidence: 0.71
¬ Typical(vending machine, have braille on buttons)