veteran: get help

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents agent
Weight: 0.59
, time
Weight: 0.58
, hero
Weight: 0.57
, guy
Weight: 0.57
, leader
Weight: 0.57
Siblings senior
Weight: 0.62
, avant
Weight: 0.34
, mentor
Weight: 0.32
, travel agent
Weight: 0.32
, politician
Weight: 0.31

Related properties

Property Similarity
get help 1.00
need help 0.92
get ptsd 0.86
want go back to war 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.42
Plausible(veteran, get help)
Evidence: 0.67
¬ Salient(veteran, get help)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.93
Remarkable(veteran, get help)
Evidence: 0.92
¬ Remarkable(veteran, need help)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.93
Remarkable(veteran, get help)
Evidence: 0.72
¬ Remarkable(veteran, get ptsd)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.67
Salient(veteran, get help)
Evidence: 0.44
¬ Salient(veteran, get ptsd)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.93
Remarkable(veteran, get help)
Evidence: 0.69
¬ Remarkable(veteran, want go back to war)
0.60
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.67
Salient(veteran, get help)
Evidence: 0.73
¬ Salient(veteran, need help)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.22
Typical(veteran, get help)
Evidence: 0.32
¬ Typical(veteran, need help)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.42
Plausible(veteran, get help)
Evidence: 0.38
¬ Plausible(veteran, get ptsd)
0.56
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.92
Evidence: 0.42
Plausible(veteran, get help)
Evidence: 0.49
¬ Plausible(veteran, need help)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.22
Typical(veteran, get help)
Evidence: 0.33
¬ Typical(veteran, get ptsd)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.67
Salient(veteran, get help)
Evidence: 0.75
¬ Salient(veteran, want go back to war)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.42
Plausible(veteran, get help)
Evidence: 0.66
¬ Plausible(veteran, want go back to war)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.76
Evidence: 0.22
Typical(veteran, get help)
Evidence: 0.69
¬ Typical(veteran, want go back to war)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.67
Salient(veteran, get help)
Evidence: 0.22
¬ Typical(veteran, get help)
Evidence: 0.93
¬ Remarkable(veteran, get help)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.42
Plausible(veteran, get help)
Evidence: 0.22
¬ Typical(veteran, get help)