veteran: want go back to war

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents agent
Weight: 0.59
, time
Weight: 0.58
, hero
Weight: 0.57
, guy
Weight: 0.57
, leader
Weight: 0.57
Siblings senior
Weight: 0.62
, avant
Weight: 0.34
, mentor
Weight: 0.32
, travel agent
Weight: 0.32
, politician
Weight: 0.31

Related properties

Property Similarity
want go back to war 1.00
going to war 0.91
miss war 0.81
be forced t fight in wars 0.79
get ptsd 0.77
get help 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.66
Plausible(veteran, want go back to war)
Evidence: 0.75
¬ Salient(veteran, want go back to war)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.69
Typical(veteran, want go back to war)
Evidence: 0.32
¬ Typical(veteran, going to war)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.75
Salient(veteran, want go back to war)
Evidence: 0.11
¬ Salient(veteran, miss war)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.69
Remarkable(veteran, want go back to war)
Evidence: 0.11
¬ Remarkable(veteran, miss war)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.75
Salient(veteran, want go back to war)
Evidence: 0.59
¬ Salient(veteran, going to war)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.66
Plausible(veteran, want go back to war)
Evidence: 0.11
¬ Plausible(veteran, miss war)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.66
Plausible(veteran, want go back to war)
Evidence: 0.44
¬ Plausible(veteran, going to war)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.69
Typical(veteran, want go back to war)
Evidence: 0.37
¬ Typical(veteran, miss war)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.69
Remarkable(veteran, want go back to war)
Evidence: 0.32
¬ Remarkable(veteran, be forced t fight in wars)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.69
Typical(veteran, want go back to war)
Evidence: 0.22
¬ Typical(veteran, get help)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.75
Salient(veteran, want go back to war)
Evidence: 0.46
¬ Salient(veteran, be forced t fight in wars)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.69
Typical(veteran, want go back to war)
Evidence: 0.33
¬ Typical(veteran, get ptsd)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.75
Salient(veteran, want go back to war)
Evidence: 0.44
¬ Salient(veteran, get ptsd)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.66
Plausible(veteran, want go back to war)
Evidence: 0.38
¬ Plausible(veteran, get ptsd)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.91
Evidence: 0.69
Remarkable(veteran, want go back to war)
Evidence: 0.84
¬ Remarkable(veteran, going to war)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.66
Plausible(veteran, want go back to war)
Evidence: 0.42
¬ Plausible(veteran, get help)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.75
Salient(veteran, want go back to war)
Evidence: 0.67
¬ Salient(veteran, get help)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.66
Plausible(veteran, want go back to war)
Evidence: 0.58
¬ Plausible(veteran, be forced t fight in wars)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.69
Typical(veteran, want go back to war)
Evidence: 0.76
¬ Typical(veteran, be forced t fight in wars)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.69
Remarkable(veteran, want go back to war)
Evidence: 0.72
¬ Remarkable(veteran, get ptsd)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.69
Remarkable(veteran, want go back to war)
Evidence: 0.93
¬ Remarkable(veteran, get help)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.75
Salient(veteran, want go back to war)
Evidence: 0.69
¬ Typical(veteran, want go back to war)
Evidence: 0.69
¬ Remarkable(veteran, want go back to war)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.66
Plausible(veteran, want go back to war)
Evidence: 0.69
¬ Typical(veteran, want go back to war)