violence: be bad

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents atrocity
Weight: 0.68
, tragedy
Weight: 0.64
, crime
Weight: 0.63
, attack
Weight: 0.60
Siblings poverty
Weight: 0.67
, fire
Weight: 0.62
, robbery
Weight: 0.59
, arsonist
Weight: 0.43
, genocide
Weight: 0.35

Related properties

Property Similarity
be bad 1.00
be used to both good and bad 0.92
be both good and evil 0.76
be scary 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.10
¬ Remarkable(violence, be bad)
Evidence: 0.13
¬ Remarkable(fire, be used to both good and bad)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.10
¬ Remarkable(violence, be bad)
Evidence: 0.16
¬ Remarkable(fire, be both good and evil)
0.10
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.10
¬ Remarkable(violence, be bad)
Evidence: 0.28
¬ Remarkable(fire, be scary)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.19
Plausible(violence, be bad)
Evidence: 0.13
Remarkable(fire, be used to both good and bad)
Evidence: 0.29
¬ Plausible(fire, be used to both good and bad)
0.40
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.19
Plausible(violence, be bad)
Evidence: 0.28
Remarkable(fire, be scary)
Evidence: 0.20
¬ Plausible(fire, be scary)
0.38
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.19
Plausible(violence, be bad)
Evidence: 0.16
Remarkable(fire, be both good and evil)
Evidence: 0.24
¬ Plausible(fire, be both good and evil)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.19
Plausible(violence, be bad)
Evidence: 0.14
¬ Salient(violence, be bad)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.14
Salient(violence, be bad)
Evidence: 0.74
¬ Typical(violence, be bad)
Evidence: 0.10
¬ Remarkable(violence, be bad)

Typical implies Plausible

0.19
Rule weight: 0.48
Evidence weight: 0.40
Similarity weight: 1.00
Evidence: 0.19
Plausible(violence, be bad)
Evidence: 0.74
¬ Typical(violence, be bad)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.10
¬ Remarkable(violence, be bad)
Evidence: 0.57
¬ Typical(fire, be used to both good and bad)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.10
¬ Remarkable(violence, be bad)
Evidence: 0.63
¬ Typical(fire, be both good and evil)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.10
¬ Remarkable(violence, be bad)
Evidence: 0.60
¬ Typical(fire, be scary)