visit museum: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun 1.00
be used to have fun day 0.94
be motivated by learn or see something nice 0.83
be motivated by see nice thing 0.82
be used to see real thing 0.78
be motivated by you enjoy natural history 0.77
requires like to look at interest thing 0.77
causes learn about old stuff 0.77
be used to see new thing 0.76
be used to see thing 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.75
Plausible(visit museum, be used to have fun)
Evidence: 0.51
¬ Salient(visit museum, be used to have fun)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.49
Typical(visit museum, be used to have fun)
Evidence: 0.04
¬ Typical(visit museum, be motivated by learn or see something nice)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.94
Evidence: 0.75
Plausible(visit museum, be used to have fun)
Evidence: 0.72
¬ Plausible(visit museum, be used to have fun day)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.75
Remarkable(visit museum, be used to have fun)
Evidence: 0.79
¬ Remarkable(visit museum, be used to have fun day)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.49
Typical(visit museum, be used to have fun)
Evidence: 0.04
¬ Typical(visit museum, be used to see thing)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.49
Typical(visit museum, be used to have fun)
Evidence: 0.09
¬ Typical(visit museum, be used to see new thing)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.51
Salient(visit museum, be used to have fun)
Evidence: 0.50
¬ Salient(visit museum, be used to have fun day)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.49
Typical(visit museum, be used to have fun)
Evidence: 0.15
¬ Typical(visit museum, causes learn about old stuff)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.94
Evidence: 0.49
Typical(visit museum, be used to have fun)
Evidence: 0.50
¬ Typical(visit museum, be used to have fun day)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.75
Remarkable(visit museum, be used to have fun)
Evidence: 0.97
¬ Remarkable(visit museum, be motivated by learn or see something nice)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.75
Plausible(visit museum, be used to have fun)
Evidence: 0.99
¬ Plausible(visit museum, be motivated by learn or see something nice)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.75
Plausible(visit museum, be used to have fun)
Evidence: 0.92
¬ Plausible(visit museum, causes learn about old stuff)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.75
Remarkable(visit museum, be used to have fun)
Evidence: 0.93
¬ Remarkable(visit museum, causes learn about old stuff)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.75
Remarkable(visit museum, be used to have fun)
Evidence: 0.92
¬ Remarkable(visit museum, be used to see thing)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.75
Remarkable(visit museum, be used to have fun)
Evidence: 0.93
¬ Remarkable(visit museum, be used to see new thing)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.75
Plausible(visit museum, be used to have fun)
Evidence: 0.96
¬ Plausible(visit museum, be used to see new thing)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.75
Plausible(visit museum, be used to have fun)
Evidence: 0.99
¬ Plausible(visit museum, be used to see thing)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.51
Salient(visit museum, be used to have fun)
Evidence: 0.57
¬ Salient(visit museum, causes learn about old stuff)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.51
Salient(visit museum, be used to have fun)
Evidence: 0.78
¬ Salient(visit museum, be motivated by learn or see something nice)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.51
Salient(visit museum, be used to have fun)
Evidence: 0.74
¬ Salient(visit museum, be used to see new thing)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.51
Salient(visit museum, be used to have fun)
Evidence: 0.90
¬ Salient(visit museum, be used to see thing)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.51
Salient(visit museum, be used to have fun)
Evidence: 0.49
¬ Typical(visit museum, be used to have fun)
Evidence: 0.75
¬ Remarkable(visit museum, be used to have fun)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.75
Plausible(visit museum, be used to have fun)
Evidence: 0.49
¬ Typical(visit museum, be used to have fun)