visit museum: be used to have fun day

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun day 1.00
be used to have fun 0.94
be motivated by see nice thing 0.81
be motivated by learn or see something nice 0.81
be used to see new thing 0.78
be used to see thing 0.77
be used to see real thing 0.77
requires like to look at interest thing 0.76
be motivated by you enjoy natural history 0.76
be motivated by learn about old thing 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.72
Plausible(visit museum, be used to have fun day)
Evidence: 0.50
¬ Salient(visit museum, be used to have fun day)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.79
Remarkable(visit museum, be used to have fun day)
Evidence: 0.75
¬ Remarkable(visit museum, be used to have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.50
Typical(visit museum, be used to have fun day)
Evidence: 0.04
¬ Typical(visit museum, be motivated by learn or see something nice)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.50
Typical(visit museum, be used to have fun day)
Evidence: 0.04
¬ Typical(visit museum, be used to see thing)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.72
Plausible(visit museum, be used to have fun day)
Evidence: 0.75
¬ Plausible(visit museum, be used to have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.50
Typical(visit museum, be used to have fun day)
Evidence: 0.09
¬ Typical(visit museum, be used to see new thing)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.50
Typical(visit museum, be used to have fun day)
Evidence: 0.49
¬ Typical(visit museum, be used to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.94
Evidence: 0.50
Salient(visit museum, be used to have fun day)
Evidence: 0.51
¬ Salient(visit museum, be used to have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.79
Remarkable(visit museum, be used to have fun day)
Evidence: 0.97
¬ Remarkable(visit museum, be motivated by learn or see something nice)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.79
Remarkable(visit museum, be used to have fun day)
Evidence: 0.93
¬ Remarkable(visit museum, be used to see new thing)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.79
Remarkable(visit museum, be used to have fun day)
Evidence: 0.92
¬ Remarkable(visit museum, be used to see thing)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.72
Plausible(visit museum, be used to have fun day)
Evidence: 0.99
¬ Plausible(visit museum, be motivated by learn or see something nice)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.72
Plausible(visit museum, be used to have fun day)
Evidence: 0.96
¬ Plausible(visit museum, be used to see new thing)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.72
Plausible(visit museum, be used to have fun day)
Evidence: 0.99
¬ Plausible(visit museum, be used to see thing)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.50
Salient(visit museum, be used to have fun day)
Evidence: 0.78
¬ Salient(visit museum, be motivated by learn or see something nice)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.50
Salient(visit museum, be used to have fun day)
Evidence: 0.74
¬ Salient(visit museum, be used to see new thing)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.77
Evidence: 0.50
Salient(visit museum, be used to have fun day)
Evidence: 0.90
¬ Salient(visit museum, be used to see thing)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.50
Salient(visit museum, be used to have fun day)
Evidence: 0.50
¬ Typical(visit museum, be used to have fun day)
Evidence: 0.79
¬ Remarkable(visit museum, be used to have fun day)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.72
Plausible(visit museum, be used to have fun day)
Evidence: 0.50
¬ Typical(visit museum, be used to have fun day)