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wait for someone
:
be used to love
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to love
1.00
be used to realize that love be not invincible
0.79
causes you have fun
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.92
Similarity weight:
1.00
Evidence:
0.67
Plausible(
wait for someone
,
be used to love
)
⋁
Evidence:
0.24
¬ Salient(
wait for someone
,
be used to love
)
Similarity expansion
0.64
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.79
Evidence:
0.82
Typical(
wait for someone
,
be used to love
)
⋁
Evidence:
0.28
¬ Typical(
wait for someone
,
be used to realize that love be not invincible
)
0.62
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.77
Evidence:
0.82
Typical(
wait for someone
,
be used to love
)
⋁
Evidence:
0.28
¬ Typical(
wait for someone
,
causes you have fun
)
0.47
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.79
Evidence:
0.67
Plausible(
wait for someone
,
be used to love
)
⋁
Evidence:
0.90
¬ Plausible(
wait for someone
,
be used to realize that love be not invincible
)
0.46
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.77
Evidence:
0.67
Plausible(
wait for someone
,
be used to love
)
⋁
Evidence:
0.87
¬ Plausible(
wait for someone
,
causes you have fun
)
0.40
Rule weight:
0.85
Evidence weight:
0.59
Similarity weight:
0.79
Evidence:
0.15
Remarkable(
wait for someone
,
be used to love
)
⋁
Evidence:
0.48
¬ Remarkable(
wait for someone
,
be used to realize that love be not invincible
)
0.37
Rule weight:
0.85
Evidence weight:
0.55
Similarity weight:
0.79
Evidence:
0.24
Salient(
wait for someone
,
be used to love
)
⋁
Evidence:
0.59
¬ Salient(
wait for someone
,
be used to realize that love be not invincible
)
0.34
Rule weight:
0.85
Evidence weight:
0.53
Similarity weight:
0.77
Evidence:
0.24
Salient(
wait for someone
,
be used to love
)
⋁
Evidence:
0.62
¬ Salient(
wait for someone
,
causes you have fun
)
0.23
Rule weight:
0.85
Evidence weight:
0.35
Similarity weight:
0.77
Evidence:
0.15
Remarkable(
wait for someone
,
be used to love
)
⋁
Evidence:
0.77
¬ Remarkable(
wait for someone
,
causes you have fun
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.90
Similarity weight:
1.00
Evidence:
0.24
Salient(
wait for someone
,
be used to love
)
⋁
Evidence:
0.82
¬ Typical(
wait for someone
,
be used to love
)
⋁
Evidence:
0.15
¬ Remarkable(
wait for someone
,
be used to love
)
Typical implies Plausible
0.35
Rule weight:
0.48
Evidence weight:
0.73
Similarity weight:
1.00
Evidence:
0.67
Plausible(
wait for someone
,
be used to love
)
⋁
Evidence:
0.82
¬ Typical(
wait for someone
,
be used to love
)