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wait for someone
:
causes you have some time to think
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes you have some time to think
1.00
be motivated by they might have something i want
0.89
be motivated by you want to see them
0.88
causes you have fun
0.88
be motivated by they say they would come
0.86
be used to see that person
0.85
be motivated by them to go somewhere with you
0.85
be motivated by them to not get lose
0.83
causes you might feel impatient
0.83
be motivated by they be important to you
0.83
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.28
Rule weight:
0.28
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.97
Plausible(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.81
¬ Salient(
wait for someone
,
causes you have some time to think
)
Similarity expansion
0.74
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.89
Evidence:
0.97
Plausible(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.92
¬ Plausible(
wait for someone
,
be motivated by they might have something i want
)
0.73
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.88
Evidence:
0.97
Plausible(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.96
¬ Plausible(
wait for someone
,
be motivated by you want to see them
)
0.73
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.88
Evidence:
0.97
Plausible(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.87
¬ Plausible(
wait for someone
,
causes you have fun
)
0.72
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.86
Evidence:
0.97
Plausible(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.89
¬ Plausible(
wait for someone
,
be motivated by they say they would come
)
0.71
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.85
Evidence:
0.97
Plausible(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.97
¬ Plausible(
wait for someone
,
be used to see that person
)
0.71
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.85
Evidence:
0.97
Plausible(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.94
¬ Plausible(
wait for someone
,
be motivated by them to go somewhere with you
)
0.69
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.83
Evidence:
0.97
Plausible(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.85
¬ Plausible(
wait for someone
,
be motivated by they be important to you
)
0.69
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.83
Evidence:
0.97
Plausible(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.92
¬ Plausible(
wait for someone
,
be motivated by them to not get lose
)
0.69
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.83
Evidence:
0.97
Plausible(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.91
¬ Plausible(
wait for someone
,
causes you might feel impatient
)
0.69
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.89
Evidence:
0.90
Remarkable(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.85
¬ Remarkable(
wait for someone
,
be motivated by they might have something i want
)
0.69
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.88
Evidence:
0.90
Remarkable(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.77
¬ Remarkable(
wait for someone
,
causes you have fun
)
0.69
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.88
Evidence:
0.08
Typical(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.10
¬ Typical(
wait for someone
,
be motivated by you want to see them
)
0.68
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.88
Evidence:
0.90
Remarkable(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.91
¬ Remarkable(
wait for someone
,
be motivated by you want to see them
)
0.67
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.86
Evidence:
0.90
Remarkable(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.89
¬ Remarkable(
wait for someone
,
be motivated by they say they would come
)
0.67
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.85
Evidence:
0.90
Remarkable(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.81
¬ Remarkable(
wait for someone
,
be used to see that person
)
0.66
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.85
Evidence:
0.08
Typical(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.09
¬ Typical(
wait for someone
,
be used to see that person
)
0.66
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.88
Evidence:
0.81
Salient(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.62
¬ Salient(
wait for someone
,
causes you have fun
)
0.66
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.85
Evidence:
0.90
Remarkable(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.90
¬ Remarkable(
wait for someone
,
be motivated by them to go somewhere with you
)
0.66
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.89
Evidence:
0.81
Salient(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.72
¬ Salient(
wait for someone
,
be motivated by they might have something i want
)
0.65
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.83
Evidence:
0.90
Remarkable(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.83
¬ Remarkable(
wait for someone
,
causes you might feel impatient
)
0.65
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.83
Evidence:
0.90
Remarkable(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.85
¬ Remarkable(
wait for someone
,
be motivated by they be important to you
)
0.65
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.83
Evidence:
0.90
Remarkable(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.87
¬ Remarkable(
wait for someone
,
be motivated by them to not get lose
)
0.64
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.88
Evidence:
0.81
Salient(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.76
¬ Salient(
wait for someone
,
be motivated by you want to see them
)
0.64
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.86
Evidence:
0.81
Salient(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.64
¬ Salient(
wait for someone
,
be motivated by they say they would come
)
0.64
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.85
Evidence:
0.08
Typical(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.12
¬ Typical(
wait for someone
,
be motivated by them to go somewhere with you
)
0.63
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.89
Evidence:
0.08
Typical(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.18
¬ Typical(
wait for someone
,
be motivated by they might have something i want
)
0.63
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.83
Evidence:
0.81
Salient(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.59
¬ Salient(
wait for someone
,
be motivated by they be important to you
)
0.63
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.83
Evidence:
0.81
Salient(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.61
¬ Salient(
wait for someone
,
be motivated by them to not get lose
)
0.63
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.85
Evidence:
0.81
Salient(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.72
¬ Salient(
wait for someone
,
be motivated by them to go somewhere with you
)
0.62
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.83
Evidence:
0.81
Salient(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.70
¬ Salient(
wait for someone
,
causes you might feel impatient
)
0.61
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.85
Evidence:
0.81
Salient(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.83
¬ Salient(
wait for someone
,
be used to see that person
)
0.60
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.83
Evidence:
0.08
Typical(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.17
¬ Typical(
wait for someone
,
be motivated by them to not get lose
)
0.60
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.86
Evidence:
0.08
Typical(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.20
¬ Typical(
wait for someone
,
be motivated by they say they would come
)
0.58
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.83
Evidence:
0.08
Typical(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.19
¬ Typical(
wait for someone
,
causes you might feel impatient
)
0.56
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.88
Evidence:
0.08
Typical(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.28
¬ Typical(
wait for someone
,
causes you have fun
)
0.53
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.83
Evidence:
0.08
Typical(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.28
¬ Typical(
wait for someone
,
be motivated by they be important to you
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.81
Salient(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.08
¬ Typical(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.90
¬ Remarkable(
wait for someone
,
causes you have some time to think
)
Typical implies Plausible
0.48
Rule weight:
0.48
Evidence weight:
1.00
Similarity weight:
1.00
Evidence:
0.97
Plausible(
wait for someone
,
causes you have some time to think
)
⋁
Evidence:
0.08
¬ Typical(
wait for someone
,
causes you have some time to think
)